[−][src]Struct gdnative_bindings::CSGShape
core class CSGShape
inherits VisualInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
CSGShape inherits methods from:
Methods
impl CSGShape
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Constants
pub const OPERATION_INTERSECTION: i64
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pub const OPERATION_UNION: i64
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pub const OPERATION_SUBTRACTION: i64
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impl CSGShape
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pub unsafe fn _update_shape(&mut self)
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pub unsafe fn get_collision_layer(&self) -> i64
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pub unsafe fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub unsafe fn get_collision_mask(&self) -> i64
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pub unsafe fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub unsafe fn get_meshes(&self) -> VariantArray
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pub unsafe fn get_operation(&self) -> CSGShapeOperation
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pub unsafe fn get_snap(&self) -> f64
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pub unsafe fn is_calculating_tangents(&self) -> bool
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pub unsafe fn is_root_shape(&self) -> bool
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pub unsafe fn is_using_collision(&self) -> bool
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pub unsafe fn set_calculate_tangents(&mut self, enabled: bool)
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pub unsafe fn set_collision_layer(&mut self, layer: i64)
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pub unsafe fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
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pub unsafe fn set_collision_mask(&mut self, mask: i64)
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pub unsafe fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub unsafe fn set_operation(&mut self, operation: i64)
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pub unsafe fn set_snap(&mut self, snap: f64)
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pub unsafe fn set_use_collision(&mut self, operation: bool)
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pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = VisualInstance>
pub unsafe fn _get_visual_instance_rid(&self) -> Rid
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pub unsafe fn get_aabb(&self) -> Aabb
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pub unsafe fn get_base(&self) -> Rid
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pub unsafe fn get_instance(&self) -> Rid
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pub unsafe fn get_layer_mask(&self) -> i64
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pub unsafe fn get_layer_mask_bit(&self, layer: i64) -> bool
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pub unsafe fn get_transformed_aabb(&self) -> Aabb
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pub unsafe fn set_base(&mut self, base: Rid)
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pub unsafe fn set_layer_mask(&mut self, mask: i64)
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pub unsafe fn set_layer_mask_bit(&mut self, layer: i64, enabled: bool)
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pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for CSGShape
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impl Copy for CSGShape
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impl Debug for CSGShape
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impl Deref for CSGShape
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type Target = VisualInstance
The resulting type after dereferencing.
fn deref(&self) -> &VisualInstance
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impl DerefMut for CSGShape
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fn deref_mut(&mut self) -> &mut VisualInstance
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impl FromVariant for CSGShape
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for CSGShape
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl QueueFree for CSGShape
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for CSGShape
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for CSGShape
impl !Send for CSGShape
impl !Sync for CSGShape
impl Unpin for CSGShape
impl UnwindSafe for CSGShape
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,