[−][src]Struct gdnative_bindings::AnimationTreePlayer
core class AnimationTreePlayer
inherits Node
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
AnimationTreePlayer
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using AnimationTreePlayer::free
.
Class hierarchy
AnimationTreePlayer inherits methods from:
Methods
impl AnimationTreePlayer
[src]
Constants
pub const NODE_TRANSITION: i64
[src]
pub const NODE_BLEND2: i64
[src]
pub const NODE_BLEND4: i64
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pub const NODE_BLEND3: i64
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pub const ANIMATION_PROCESS_IDLE: i64
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pub const ANIMATION_PROCESS_PHYSICS: i64
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pub const NODE_MIX: i64
[src]
pub const NODE_ANIMATION: i64
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pub const NODE_ONESHOT: i64
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pub const NODE_OUTPUT: i64
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pub const NODE_TIMESEEK: i64
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pub const NODE_TIMESCALE: i64
[src]
impl AnimationTreePlayer
[src]
pub fn new() -> Self
[src]
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using AnimationTreePlayer::free
.
pub unsafe fn free(self)
[src]
Manually deallocate the object.
pub unsafe fn add_node(&mut self, _type: i64, id: GodotString)
[src]
pub unsafe fn advance(&mut self, delta: f64)
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pub unsafe fn animation_node_get_animation(
&self,
id: GodotString
) -> Option<Animation>
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&self,
id: GodotString
) -> Option<Animation>
pub unsafe fn animation_node_get_master_animation(
&self,
id: GodotString
) -> GodotString
[src]
&self,
id: GodotString
) -> GodotString
pub unsafe fn animation_node_get_position(&self, id: GodotString) -> f64
[src]
pub unsafe fn animation_node_set_animation(
&mut self,
id: GodotString,
animation: Option<Animation>
)
[src]
&mut self,
id: GodotString,
animation: Option<Animation>
)
pub unsafe fn animation_node_set_filter_path(
&mut self,
id: GodotString,
path: NodePath,
enable: bool
)
[src]
&mut self,
id: GodotString,
path: NodePath,
enable: bool
)
pub unsafe fn animation_node_set_master_animation(
&mut self,
id: GodotString,
source: GodotString
)
[src]
&mut self,
id: GodotString,
source: GodotString
)
pub unsafe fn are_nodes_connected(
&self,
id: GodotString,
dst_id: GodotString,
dst_input_idx: i64
) -> bool
[src]
&self,
id: GodotString,
dst_id: GodotString,
dst_input_idx: i64
) -> bool
pub unsafe fn blend2_node_get_amount(&self, id: GodotString) -> f64
[src]
pub unsafe fn blend2_node_set_amount(&mut self, id: GodotString, blend: f64)
[src]
pub unsafe fn blend2_node_set_filter_path(
&mut self,
id: GodotString,
path: NodePath,
enable: bool
)
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&mut self,
id: GodotString,
path: NodePath,
enable: bool
)
pub unsafe fn blend3_node_get_amount(&self, id: GodotString) -> f64
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pub unsafe fn blend3_node_set_amount(&mut self, id: GodotString, blend: f64)
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pub unsafe fn blend4_node_get_amount(&self, id: GodotString) -> Vector2
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pub unsafe fn blend4_node_set_amount(&mut self, id: GodotString, blend: Vector2)
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pub unsafe fn connect_nodes(
&mut self,
id: GodotString,
dst_id: GodotString,
dst_input_idx: i64
) -> GodotResult
[src]
&mut self,
id: GodotString,
dst_id: GodotString,
dst_input_idx: i64
) -> GodotResult
pub unsafe fn disconnect_nodes(&mut self, id: GodotString, dst_input_idx: i64)
[src]
pub unsafe fn get_animation_process_mode(
&self
) -> AnimationTreePlayerAnimationProcessMode
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&self
) -> AnimationTreePlayerAnimationProcessMode
pub unsafe fn get_base_path(&self) -> NodePath
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pub unsafe fn get_master_player(&self) -> NodePath
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pub unsafe fn get_node_list(&mut self) -> StringArray
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pub unsafe fn is_active(&self) -> bool
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pub unsafe fn mix_node_get_amount(&self, id: GodotString) -> f64
[src]
pub unsafe fn mix_node_set_amount(&mut self, id: GodotString, ratio: f64)
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pub unsafe fn node_exists(&self, node: GodotString) -> bool
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pub unsafe fn node_get_input_count(&self, id: GodotString) -> i64
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pub unsafe fn node_get_input_source(
&self,
id: GodotString,
idx: i64
) -> GodotString
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&self,
id: GodotString,
idx: i64
) -> GodotString
pub unsafe fn node_get_position(&self, id: GodotString) -> Vector2
[src]
pub unsafe fn node_get_type(
&self,
id: GodotString
) -> AnimationTreePlayerNodeType
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&self,
id: GodotString
) -> AnimationTreePlayerNodeType
pub unsafe fn node_rename(
&mut self,
node: GodotString,
new_name: GodotString
) -> GodotResult
[src]
&mut self,
node: GodotString,
new_name: GodotString
) -> GodotResult
pub unsafe fn node_set_position(
&mut self,
id: GodotString,
screen_position: Vector2
)
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&mut self,
id: GodotString,
screen_position: Vector2
)
pub unsafe fn oneshot_node_get_autorestart_delay(&self, id: GodotString) -> f64
[src]
pub unsafe fn oneshot_node_get_autorestart_random_delay(
&self,
id: GodotString
) -> f64
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&self,
id: GodotString
) -> f64
pub unsafe fn oneshot_node_get_fadein_time(&self, id: GodotString) -> f64
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pub unsafe fn oneshot_node_get_fadeout_time(&self, id: GodotString) -> f64
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pub unsafe fn oneshot_node_has_autorestart(&self, id: GodotString) -> bool
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pub unsafe fn oneshot_node_is_active(&self, id: GodotString) -> bool
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pub unsafe fn oneshot_node_set_autorestart(
&mut self,
id: GodotString,
enable: bool
)
[src]
&mut self,
id: GodotString,
enable: bool
)
pub unsafe fn oneshot_node_set_autorestart_delay(
&mut self,
id: GodotString,
delay_sec: f64
)
[src]
&mut self,
id: GodotString,
delay_sec: f64
)
pub unsafe fn oneshot_node_set_autorestart_random_delay(
&mut self,
id: GodotString,
rand_sec: f64
)
[src]
&mut self,
id: GodotString,
rand_sec: f64
)
pub unsafe fn oneshot_node_set_fadein_time(
&mut self,
id: GodotString,
time_sec: f64
)
[src]
&mut self,
id: GodotString,
time_sec: f64
)
pub unsafe fn oneshot_node_set_fadeout_time(
&mut self,
id: GodotString,
time_sec: f64
)
[src]
&mut self,
id: GodotString,
time_sec: f64
)
pub unsafe fn oneshot_node_set_filter_path(
&mut self,
id: GodotString,
path: NodePath,
enable: bool
)
[src]
&mut self,
id: GodotString,
path: NodePath,
enable: bool
)
pub unsafe fn oneshot_node_start(&mut self, id: GodotString)
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pub unsafe fn oneshot_node_stop(&mut self, id: GodotString)
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pub unsafe fn recompute_caches(&mut self)
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pub unsafe fn remove_node(&mut self, id: GodotString)
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pub unsafe fn reset(&mut self)
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pub unsafe fn set_active(&mut self, enabled: bool)
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pub unsafe fn set_animation_process_mode(&mut self, mode: i64)
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pub unsafe fn set_base_path(&mut self, path: NodePath)
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pub unsafe fn set_master_player(&mut self, nodepath: NodePath)
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pub unsafe fn timescale_node_get_scale(&self, id: GodotString) -> f64
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pub unsafe fn timescale_node_set_scale(&mut self, id: GodotString, scale: f64)
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pub unsafe fn timeseek_node_seek(&mut self, id: GodotString, seconds: f64)
[src]
pub unsafe fn transition_node_delete_input(
&mut self,
id: GodotString,
input_idx: i64
)
[src]
&mut self,
id: GodotString,
input_idx: i64
)
pub unsafe fn transition_node_get_current(&self, id: GodotString) -> i64
[src]
pub unsafe fn transition_node_get_input_count(&self, id: GodotString) -> i64
[src]
pub unsafe fn transition_node_get_xfade_time(&self, id: GodotString) -> f64
[src]
pub unsafe fn transition_node_has_input_auto_advance(
&self,
id: GodotString,
input_idx: i64
) -> bool
[src]
&self,
id: GodotString,
input_idx: i64
) -> bool
pub unsafe fn transition_node_set_current(
&mut self,
id: GodotString,
input_idx: i64
)
[src]
&mut self,
id: GodotString,
input_idx: i64
)
pub unsafe fn transition_node_set_input_auto_advance(
&mut self,
id: GodotString,
input_idx: i64,
enable: bool
)
[src]
&mut self,
id: GodotString,
input_idx: i64,
enable: bool
)
pub unsafe fn transition_node_set_input_count(
&mut self,
id: GodotString,
count: i64
)
[src]
&mut self,
id: GodotString,
count: i64
)
pub unsafe fn transition_node_set_xfade_time(
&mut self,
id: GodotString,
time_sec: f64
)
[src]
&mut self,
id: GodotString,
time_sec: f64
)
pub unsafe fn to_node(&self) -> Node
[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Methods from Deref<Target = Node>
pub const NOTIFICATION_READY: i64
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pub const NOTIFICATION_PROCESS: i64
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pub const PAUSE_MODE_INHERIT: i64
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pub const NOTIFICATION_TRANSLATION_CHANGED: i64
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pub const NOTIFICATION_DRAG_END: i64
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pub const NOTIFICATION_PATH_CHANGED: i64
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pub const NOTIFICATION_ENTER_TREE: i64
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pub const NOTIFICATION_INTERNAL_PROCESS: i64
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pub const NOTIFICATION_DRAG_BEGIN: i64
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pub const PAUSE_MODE_STOP: i64
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pub const NOTIFICATION_INSTANCED: i64
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pub const PAUSE_MODE_PROCESS: i64
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pub const DUPLICATE_SCRIPTS: i64
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pub const NOTIFICATION_EXIT_TREE: i64
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pub const NOTIFICATION_UNPAUSED: i64
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pub const NOTIFICATION_MOVED_IN_PARENT: i64
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pub const DUPLICATE_GROUPS: i64
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pub const DUPLICATE_SIGNALS: i64
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pub const NOTIFICATION_PARENTED: i64
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pub const NOTIFICATION_INTERNAL_PHYSICS_PROCESS: i64
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pub const NOTIFICATION_PAUSED: i64
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pub const NOTIFICATION_PHYSICS_PROCESS: i64
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pub const NOTIFICATION_UNPARENTED: i64
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pub const DUPLICATE_USE_INSTANCING: i64
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pub unsafe fn _enter_tree(&mut self)
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pub unsafe fn _exit_tree(&mut self)
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pub unsafe fn _get_configuration_warning(&mut self) -> GodotString
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pub unsafe fn _get_import_path(&self) -> NodePath
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pub unsafe fn _input(&mut self, event: Option<InputEvent>)
[src]
pub unsafe fn _physics_process(&mut self, delta: f64)
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pub unsafe fn _process(&mut self, delta: f64)
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pub unsafe fn _ready(&mut self)
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pub unsafe fn _set_import_path(&mut self, import_path: NodePath)
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pub unsafe fn _unhandled_input(&mut self, event: Option<InputEvent>)
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pub unsafe fn _unhandled_key_input(&mut self, event: Option<InputEventKey>)
[src]
pub unsafe fn add_child(
&mut self,
node: Option<Node>,
legible_unique_name: bool
)
[src]
&mut self,
node: Option<Node>,
legible_unique_name: bool
)
pub unsafe fn add_child_below_node(
&mut self,
node: Option<Node>,
child_node: Option<Node>,
legible_unique_name: bool
)
[src]
&mut self,
node: Option<Node>,
child_node: Option<Node>,
legible_unique_name: bool
)
pub unsafe fn add_to_group(&mut self, group: GodotString, persistent: bool)
[src]
pub unsafe fn can_process(&self) -> bool
[src]
pub unsafe fn duplicate(&self, flags: i64) -> Option<Node>
[src]
pub unsafe fn find_node(
&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>
[src]
&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>
pub unsafe fn find_parent(&self, mask: GodotString) -> Option<Node>
[src]
pub unsafe fn get_child(&self, idx: i64) -> Option<Node>
[src]
pub unsafe fn get_child_count(&self) -> i64
[src]
pub unsafe fn get_children(&self) -> VariantArray
[src]
pub unsafe fn get_custom_multiplayer(&self) -> Option<MultiplayerAPI>
[src]
pub unsafe fn get_filename(&self) -> GodotString
[src]
pub unsafe fn get_groups(&self) -> VariantArray
[src]
pub unsafe fn get_index(&self) -> i64
[src]
pub unsafe fn get_multiplayer(&self) -> Option<MultiplayerAPI>
[src]
pub unsafe fn get_name(&self) -> GodotString
[src]
pub unsafe fn get_network_master(&self) -> i64
[src]
pub unsafe fn get_node(&self, path: NodePath) -> Option<Node>
[src]
pub unsafe fn get_node_and_resource(&mut self, path: NodePath) -> VariantArray
[src]
pub unsafe fn get_node_or_null(&self, path: NodePath) -> Option<Node>
[src]
pub unsafe fn get_owner(&self) -> Option<Node>
[src]
pub unsafe fn get_parent(&self) -> Option<Node>
[src]
pub unsafe fn get_path(&self) -> NodePath
[src]
pub unsafe fn get_path_to(&self, node: Option<Node>) -> NodePath
[src]
pub unsafe fn get_pause_mode(&self) -> NodePauseMode
[src]
pub unsafe fn get_physics_process_delta_time(&self) -> f64
[src]
pub unsafe fn get_position_in_parent(&self) -> i64
[src]
pub unsafe fn get_process_delta_time(&self) -> f64
[src]
pub unsafe fn get_scene_instance_load_placeholder(&self) -> bool
[src]
pub unsafe fn get_tree(&self) -> Option<SceneTree>
[src]
pub unsafe fn get_viewport(&self) -> Option<Viewport>
[src]
pub unsafe fn has_node(&self, path: NodePath) -> bool
[src]
pub unsafe fn has_node_and_resource(&self, path: NodePath) -> bool
[src]
pub unsafe fn is_a_parent_of(&self, node: Option<Node>) -> bool
[src]
pub unsafe fn is_displayed_folded(&self) -> bool
[src]
pub unsafe fn is_greater_than(&self, node: Option<Node>) -> bool
[src]
pub unsafe fn is_in_group(&self, group: GodotString) -> bool
[src]
pub unsafe fn is_inside_tree(&self) -> bool
[src]
pub unsafe fn is_network_master(&self) -> bool
[src]
pub unsafe fn is_physics_processing(&self) -> bool
[src]
pub unsafe fn is_physics_processing_internal(&self) -> bool
[src]
pub unsafe fn is_processing(&self) -> bool
[src]
pub unsafe fn is_processing_input(&self) -> bool
[src]
pub unsafe fn is_processing_internal(&self) -> bool
[src]
pub unsafe fn is_processing_unhandled_input(&self) -> bool
[src]
pub unsafe fn is_processing_unhandled_key_input(&self) -> bool
[src]
pub unsafe fn move_child(&mut self, child_node: Option<Node>, to_position: i64)
[src]
pub unsafe fn print_stray_nodes(&mut self)
[src]
pub unsafe fn print_tree(&mut self)
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pub unsafe fn print_tree_pretty(&mut self)
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pub unsafe fn propagate_call(
&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)
[src]
&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)
pub unsafe fn propagate_notification(&mut self, what: i64)
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pub unsafe fn queue_free(&mut self)
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pub unsafe fn raise(&mut self)
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pub unsafe fn remove_and_skip(&mut self)
[src]
pub unsafe fn remove_child(&mut self, node: Option<Node>)
[src]
pub unsafe fn remove_from_group(&mut self, group: GodotString)
[src]
pub unsafe fn replace_by(&mut self, node: Option<Node>, keep_data: bool)
[src]
pub unsafe fn request_ready(&mut self)
[src]
pub unsafe fn rpc(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn rpc_config(&mut self, method: GodotString, mode: i64)
[src]
pub unsafe fn rpc_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn rpc_unreliable(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn rpc_unreliable_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn rset(&mut self, property: GodotString, value: Variant)
[src]
pub unsafe fn rset_config(&mut self, property: GodotString, mode: i64)
[src]
pub unsafe fn rset_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
[src]
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
pub unsafe fn rset_unreliable(&mut self, property: GodotString, value: Variant)
[src]
pub unsafe fn rset_unreliable_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
[src]
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
pub unsafe fn set_custom_multiplayer(&mut self, api: Option<MultiplayerAPI>)
[src]
pub unsafe fn set_display_folded(&mut self, fold: bool)
[src]
pub unsafe fn set_filename(&mut self, filename: GodotString)
[src]
pub unsafe fn set_name(&mut self, name: GodotString)
[src]
pub unsafe fn set_network_master(&mut self, id: i64, recursive: bool)
[src]
pub unsafe fn set_owner(&mut self, owner: Option<Node>)
[src]
pub unsafe fn set_pause_mode(&mut self, mode: i64)
[src]
pub unsafe fn set_physics_process(&mut self, enable: bool)
[src]
pub unsafe fn set_physics_process_internal(&mut self, enable: bool)
[src]
pub unsafe fn set_process(&mut self, enable: bool)
[src]
pub unsafe fn set_process_input(&mut self, enable: bool)
[src]
pub unsafe fn set_process_internal(&mut self, enable: bool)
[src]
pub unsafe fn set_process_priority(&mut self, priority: i64)
[src]
pub unsafe fn set_process_unhandled_input(&mut self, enable: bool)
[src]
pub unsafe fn set_process_unhandled_key_input(&mut self, enable: bool)
[src]
pub unsafe fn set_scene_instance_load_placeholder(
&mut self,
load_placeholder: bool
)
[src]
&mut self,
load_placeholder: bool
)
pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Trait Implementations
impl Clone for AnimationTreePlayer
[src]
fn clone(&self) -> AnimationTreePlayer
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for AnimationTreePlayer
[src]
impl Debug for AnimationTreePlayer
[src]
impl Deref for AnimationTreePlayer
[src]
impl DerefMut for AnimationTreePlayer
[src]
impl Free for AnimationTreePlayer
[src]
unsafe fn godot_free(self)
[src]
impl FromVariant for AnimationTreePlayer
[src]
fn from_variant(variant: &Variant) -> Option<Self>
[src]
impl GodotObject for AnimationTreePlayer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl Instanciable for AnimationTreePlayer
[src]
impl QueueFree for AnimationTreePlayer
[src]
unsafe fn godot_queue_free(&mut self)
[src]
impl ToVariant for AnimationTreePlayer
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for AnimationTreePlayer
impl !Send for AnimationTreePlayer
impl !Sync for AnimationTreePlayer
impl Unpin for AnimationTreePlayer
impl UnwindSafe for AnimationTreePlayer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,