[][src]Struct gdnative_bindings::AnimationTreePlayer

pub struct AnimationTreePlayer { /* fields omitted */ }

core class AnimationTreePlayer inherits Node (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

AnimationTreePlayer is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using AnimationTreePlayer::free.

Class hierarchy

AnimationTreePlayer inherits methods from:

Methods

impl AnimationTreePlayer[src]

Constants

impl AnimationTreePlayer[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using AnimationTreePlayer::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn add_node(&mut self, _type: i64, id: GodotString)[src]

pub unsafe fn advance(&mut self, delta: f64)[src]

pub unsafe fn animation_node_get_animation(
    &self,
    id: GodotString
) -> Option<Animation>
[src]

pub unsafe fn animation_node_get_master_animation(
    &self,
    id: GodotString
) -> GodotString
[src]

pub unsafe fn animation_node_get_position(&self, id: GodotString) -> f64[src]

pub unsafe fn animation_node_set_animation(
    &mut self,
    id: GodotString,
    animation: Option<Animation>
)
[src]

pub unsafe fn animation_node_set_filter_path(
    &mut self,
    id: GodotString,
    path: NodePath,
    enable: bool
)
[src]

pub unsafe fn animation_node_set_master_animation(
    &mut self,
    id: GodotString,
    source: GodotString
)
[src]

pub unsafe fn are_nodes_connected(
    &self,
    id: GodotString,
    dst_id: GodotString,
    dst_input_idx: i64
) -> bool
[src]

pub unsafe fn blend2_node_get_amount(&self, id: GodotString) -> f64[src]

pub unsafe fn blend2_node_set_amount(&mut self, id: GodotString, blend: f64)[src]

pub unsafe fn blend2_node_set_filter_path(
    &mut self,
    id: GodotString,
    path: NodePath,
    enable: bool
)
[src]

pub unsafe fn blend3_node_get_amount(&self, id: GodotString) -> f64[src]

pub unsafe fn blend3_node_set_amount(&mut self, id: GodotString, blend: f64)[src]

pub unsafe fn blend4_node_get_amount(&self, id: GodotString) -> Vector2[src]

pub unsafe fn blend4_node_set_amount(&mut self, id: GodotString, blend: Vector2)[src]

pub unsafe fn connect_nodes(
    &mut self,
    id: GodotString,
    dst_id: GodotString,
    dst_input_idx: i64
) -> GodotResult
[src]

pub unsafe fn disconnect_nodes(&mut self, id: GodotString, dst_input_idx: i64)[src]

pub unsafe fn get_animation_process_mode(
    &self
) -> AnimationTreePlayerAnimationProcessMode
[src]

pub unsafe fn get_base_path(&self) -> NodePath[src]

pub unsafe fn get_master_player(&self) -> NodePath[src]

pub unsafe fn get_node_list(&mut self) -> StringArray[src]

pub unsafe fn is_active(&self) -> bool[src]

pub unsafe fn mix_node_get_amount(&self, id: GodotString) -> f64[src]

pub unsafe fn mix_node_set_amount(&mut self, id: GodotString, ratio: f64)[src]

pub unsafe fn node_exists(&self, node: GodotString) -> bool[src]

pub unsafe fn node_get_input_count(&self, id: GodotString) -> i64[src]

pub unsafe fn node_get_input_source(
    &self,
    id: GodotString,
    idx: i64
) -> GodotString
[src]

pub unsafe fn node_get_position(&self, id: GodotString) -> Vector2[src]

pub unsafe fn node_get_type(
    &self,
    id: GodotString
) -> AnimationTreePlayerNodeType
[src]

pub unsafe fn node_rename(
    &mut self,
    node: GodotString,
    new_name: GodotString
) -> GodotResult
[src]

pub unsafe fn node_set_position(
    &mut self,
    id: GodotString,
    screen_position: Vector2
)
[src]

pub unsafe fn oneshot_node_get_autorestart_delay(&self, id: GodotString) -> f64[src]

pub unsafe fn oneshot_node_get_autorestart_random_delay(
    &self,
    id: GodotString
) -> f64
[src]

pub unsafe fn oneshot_node_get_fadein_time(&self, id: GodotString) -> f64[src]

pub unsafe fn oneshot_node_get_fadeout_time(&self, id: GodotString) -> f64[src]

pub unsafe fn oneshot_node_has_autorestart(&self, id: GodotString) -> bool[src]

pub unsafe fn oneshot_node_is_active(&self, id: GodotString) -> bool[src]

pub unsafe fn oneshot_node_set_autorestart(
    &mut self,
    id: GodotString,
    enable: bool
)
[src]

pub unsafe fn oneshot_node_set_autorestart_delay(
    &mut self,
    id: GodotString,
    delay_sec: f64
)
[src]

pub unsafe fn oneshot_node_set_autorestart_random_delay(
    &mut self,
    id: GodotString,
    rand_sec: f64
)
[src]

pub unsafe fn oneshot_node_set_fadein_time(
    &mut self,
    id: GodotString,
    time_sec: f64
)
[src]

pub unsafe fn oneshot_node_set_fadeout_time(
    &mut self,
    id: GodotString,
    time_sec: f64
)
[src]

pub unsafe fn oneshot_node_set_filter_path(
    &mut self,
    id: GodotString,
    path: NodePath,
    enable: bool
)
[src]

pub unsafe fn oneshot_node_start(&mut self, id: GodotString)[src]

pub unsafe fn oneshot_node_stop(&mut self, id: GodotString)[src]

pub unsafe fn recompute_caches(&mut self)[src]

pub unsafe fn remove_node(&mut self, id: GodotString)[src]

pub unsafe fn reset(&mut self)[src]

pub unsafe fn set_active(&mut self, enabled: bool)[src]

pub unsafe fn set_animation_process_mode(&mut self, mode: i64)[src]

pub unsafe fn set_base_path(&mut self, path: NodePath)[src]

pub unsafe fn set_master_player(&mut self, nodepath: NodePath)[src]

pub unsafe fn timescale_node_get_scale(&self, id: GodotString) -> f64[src]

pub unsafe fn timescale_node_set_scale(&mut self, id: GodotString, scale: f64)[src]

pub unsafe fn timeseek_node_seek(&mut self, id: GodotString, seconds: f64)[src]

pub unsafe fn transition_node_delete_input(
    &mut self,
    id: GodotString,
    input_idx: i64
)
[src]

pub unsafe fn transition_node_get_current(&self, id: GodotString) -> i64[src]

pub unsafe fn transition_node_get_input_count(&self, id: GodotString) -> i64[src]

pub unsafe fn transition_node_get_xfade_time(&self, id: GodotString) -> f64[src]

pub unsafe fn transition_node_has_input_auto_advance(
    &self,
    id: GodotString,
    input_idx: i64
) -> bool
[src]

pub unsafe fn transition_node_set_current(
    &mut self,
    id: GodotString,
    input_idx: i64
)
[src]

pub unsafe fn transition_node_set_input_auto_advance(
    &mut self,
    id: GodotString,
    input_idx: i64,
    enable: bool
)
[src]

pub unsafe fn transition_node_set_input_count(
    &mut self,
    id: GodotString,
    count: i64
)
[src]

pub unsafe fn transition_node_set_xfade_time(
    &mut self,
    id: GodotString,
    time_sec: f64
)
[src]

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Node>

pub unsafe fn _enter_tree(&mut self)[src]

pub unsafe fn _exit_tree(&mut self)[src]

pub unsafe fn _get_configuration_warning(&mut self) -> GodotString[src]

pub unsafe fn _get_import_path(&self) -> NodePath[src]

pub unsafe fn _input(&mut self, event: Option<InputEvent>)[src]

pub unsafe fn _physics_process(&mut self, delta: f64)[src]

pub unsafe fn _process(&mut self, delta: f64)[src]

pub unsafe fn _ready(&mut self)[src]

pub unsafe fn _set_import_path(&mut self, import_path: NodePath)[src]

pub unsafe fn _unhandled_input(&mut self, event: Option<InputEvent>)[src]

pub unsafe fn _unhandled_key_input(&mut self, event: Option<InputEventKey>)[src]

pub unsafe fn add_child(
    &mut self,
    node: Option<Node>,
    legible_unique_name: bool
)
[src]

pub unsafe fn add_child_below_node(
    &mut self,
    node: Option<Node>,
    child_node: Option<Node>,
    legible_unique_name: bool
)
[src]

pub unsafe fn add_to_group(&mut self, group: GodotString, persistent: bool)[src]

pub unsafe fn can_process(&self) -> bool[src]

pub unsafe fn duplicate(&self, flags: i64) -> Option<Node>[src]

pub unsafe fn find_node(
    &self,
    mask: GodotString,
    recursive: bool,
    owned: bool
) -> Option<Node>
[src]

pub unsafe fn find_parent(&self, mask: GodotString) -> Option<Node>[src]

pub unsafe fn get_child(&self, idx: i64) -> Option<Node>[src]

pub unsafe fn get_child_count(&self) -> i64[src]

pub unsafe fn get_children(&self) -> VariantArray[src]

pub unsafe fn get_custom_multiplayer(&self) -> Option<MultiplayerAPI>[src]

pub unsafe fn get_filename(&self) -> GodotString[src]

pub unsafe fn get_groups(&self) -> VariantArray[src]

pub unsafe fn get_index(&self) -> i64[src]

pub unsafe fn get_multiplayer(&self) -> Option<MultiplayerAPI>[src]

pub unsafe fn get_name(&self) -> GodotString[src]

pub unsafe fn get_network_master(&self) -> i64[src]

pub unsafe fn get_node(&self, path: NodePath) -> Option<Node>[src]

pub unsafe fn get_node_and_resource(&mut self, path: NodePath) -> VariantArray[src]

pub unsafe fn get_node_or_null(&self, path: NodePath) -> Option<Node>[src]

pub unsafe fn get_owner(&self) -> Option<Node>[src]

pub unsafe fn get_parent(&self) -> Option<Node>[src]

pub unsafe fn get_path(&self) -> NodePath[src]

pub unsafe fn get_path_to(&self, node: Option<Node>) -> NodePath[src]

pub unsafe fn get_pause_mode(&self) -> NodePauseMode[src]

pub unsafe fn get_physics_process_delta_time(&self) -> f64[src]

pub unsafe fn get_position_in_parent(&self) -> i64[src]

pub unsafe fn get_process_delta_time(&self) -> f64[src]

pub unsafe fn get_scene_instance_load_placeholder(&self) -> bool[src]

pub unsafe fn get_tree(&self) -> Option<SceneTree>[src]

pub unsafe fn get_viewport(&self) -> Option<Viewport>[src]

pub unsafe fn has_node(&self, path: NodePath) -> bool[src]

pub unsafe fn has_node_and_resource(&self, path: NodePath) -> bool[src]

pub unsafe fn is_a_parent_of(&self, node: Option<Node>) -> bool[src]

pub unsafe fn is_displayed_folded(&self) -> bool[src]

pub unsafe fn is_greater_than(&self, node: Option<Node>) -> bool[src]

pub unsafe fn is_in_group(&self, group: GodotString) -> bool[src]

pub unsafe fn is_inside_tree(&self) -> bool[src]

pub unsafe fn is_network_master(&self) -> bool[src]

pub unsafe fn is_physics_processing(&self) -> bool[src]

pub unsafe fn is_physics_processing_internal(&self) -> bool[src]

pub unsafe fn is_processing(&self) -> bool[src]

pub unsafe fn is_processing_input(&self) -> bool[src]

pub unsafe fn is_processing_internal(&self) -> bool[src]

pub unsafe fn is_processing_unhandled_input(&self) -> bool[src]

pub unsafe fn is_processing_unhandled_key_input(&self) -> bool[src]

pub unsafe fn move_child(&mut self, child_node: Option<Node>, to_position: i64)[src]

pub unsafe fn print_stray_nodes(&mut self)[src]

pub unsafe fn print_tree(&mut self)[src]

pub unsafe fn print_tree_pretty(&mut self)[src]

pub unsafe fn propagate_call(
    &mut self,
    method: GodotString,
    args: VariantArray,
    parent_first: bool
)
[src]

pub unsafe fn propagate_notification(&mut self, what: i64)[src]

pub unsafe fn queue_free(&mut self)[src]

pub unsafe fn raise(&mut self)[src]

pub unsafe fn remove_and_skip(&mut self)[src]

pub unsafe fn remove_child(&mut self, node: Option<Node>)[src]

pub unsafe fn remove_from_group(&mut self, group: GodotString)[src]

pub unsafe fn replace_by(&mut self, node: Option<Node>, keep_data: bool)[src]

pub unsafe fn request_ready(&mut self)[src]

pub unsafe fn rpc(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn rpc_config(&mut self, method: GodotString, mode: i64)[src]

pub unsafe fn rpc_id(
    &mut self,
    peer_id: i64,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn rpc_unreliable(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn rpc_unreliable_id(
    &mut self,
    peer_id: i64,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn rset(&mut self, property: GodotString, value: Variant)[src]

pub unsafe fn rset_config(&mut self, property: GodotString, mode: i64)[src]

pub unsafe fn rset_id(
    &mut self,
    peer_id: i64,
    property: GodotString,
    value: Variant
)
[src]

pub unsafe fn rset_unreliable(&mut self, property: GodotString, value: Variant)[src]

pub unsafe fn rset_unreliable_id(
    &mut self,
    peer_id: i64,
    property: GodotString,
    value: Variant
)
[src]

pub unsafe fn set_custom_multiplayer(&mut self, api: Option<MultiplayerAPI>)[src]

pub unsafe fn set_display_folded(&mut self, fold: bool)[src]

pub unsafe fn set_filename(&mut self, filename: GodotString)[src]

pub unsafe fn set_name(&mut self, name: GodotString)[src]

pub unsafe fn set_network_master(&mut self, id: i64, recursive: bool)[src]

pub unsafe fn set_owner(&mut self, owner: Option<Node>)[src]

pub unsafe fn set_pause_mode(&mut self, mode: i64)[src]

pub unsafe fn set_physics_process(&mut self, enable: bool)[src]

pub unsafe fn set_physics_process_internal(&mut self, enable: bool)[src]

pub unsafe fn set_process(&mut self, enable: bool)[src]

pub unsafe fn set_process_input(&mut self, enable: bool)[src]

pub unsafe fn set_process_internal(&mut self, enable: bool)[src]

pub unsafe fn set_process_priority(&mut self, priority: i64)[src]

pub unsafe fn set_process_unhandled_input(&mut self, enable: bool)[src]

pub unsafe fn set_process_unhandled_key_input(&mut self, enable: bool)[src]

pub unsafe fn set_scene_instance_load_placeholder(
    &mut self,
    load_placeholder: bool
)
[src]

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AnimationTreePlayer[src]

impl Copy for AnimationTreePlayer[src]

impl Debug for AnimationTreePlayer[src]

impl Deref for AnimationTreePlayer[src]

type Target = Node

The resulting type after dereferencing.

impl DerefMut for AnimationTreePlayer[src]

impl Free for AnimationTreePlayer[src]

impl FromVariant for AnimationTreePlayer[src]

impl GodotObject for AnimationTreePlayer[src]

impl Instanciable for AnimationTreePlayer[src]

impl QueueFree for AnimationTreePlayer[src]

impl ToVariant for AnimationTreePlayer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.