[−][src]Struct gdnative_bindings::InputEventKey
core class InputEventKey
inherits InputEventWithModifiers
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventKey inherits methods from:
Methods
impl InputEventKey
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_scancode(&self) -> i64
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pub fn get_scancode_with_modifiers(&self) -> i64
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pub fn get_unicode(&self) -> i64
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pub fn set_echo(&mut self, echo: bool)
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pub fn set_pressed(&mut self, pressed: bool)
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pub fn set_scancode(&mut self, scancode: i64)
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pub fn set_unicode(&mut self, unicode: i64)
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pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers
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Up-cast.
pub fn to_input_event(&self) -> InputEvent
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = InputEventWithModifiers>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_alt(&self) -> bool
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pub fn get_command(&self) -> bool
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pub fn get_control(&self) -> bool
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pub fn get_metakey(&self) -> bool
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pub fn get_shift(&self) -> bool
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pub fn set_alt(&mut self, enable: bool)
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pub fn set_command(&mut self, enable: bool)
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pub fn set_control(&mut self, enable: bool)
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pub fn set_metakey(&mut self, enable: bool)
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pub fn set_shift(&mut self, enable: bool)
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pub fn to_input_event(&self) -> InputEvent
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for InputEventKey
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for InputEventKey
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impl Deref for InputEventKey
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type Target = InputEventWithModifiers
The resulting type after dereferencing.
fn deref(&self) -> &InputEventWithModifiers
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impl DerefMut for InputEventKey
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fn deref_mut(&mut self) -> &mut InputEventWithModifiers
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impl Drop for InputEventKey
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impl FromVariant for InputEventKey
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for InputEventKey
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for InputEventKey
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impl ToVariant for InputEventKey
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for InputEventKey
impl !Send for InputEventKey
impl !Sync for InputEventKey
impl Unpin for InputEventKey
impl UnwindSafe for InputEventKey
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,