[][src]Struct gdnative_bindings::InputEventKey

pub struct InputEventKey { /* fields omitted */ }

core class InputEventKey inherits InputEventWithModifiers (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

InputEventKey inherits methods from:

Methods

impl InputEventKey[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_scancode(&self) -> i64[src]

pub fn get_scancode_with_modifiers(&self) -> i64[src]

pub fn get_unicode(&self) -> i64[src]

pub fn set_echo(&mut self, echo: bool)[src]

pub fn set_pressed(&mut self, pressed: bool)[src]

pub fn set_scancode(&mut self, scancode: i64)[src]

pub fn set_unicode(&mut self, unicode: i64)[src]

pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers[src]

Up-cast.

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = InputEventWithModifiers>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_alt(&self) -> bool[src]

pub fn get_command(&self) -> bool[src]

pub fn get_control(&self) -> bool[src]

pub fn get_metakey(&self) -> bool[src]

pub fn get_shift(&self) -> bool[src]

pub fn set_alt(&mut self, enable: bool)[src]

pub fn set_command(&mut self, enable: bool)[src]

pub fn set_control(&mut self, enable: bool)[src]

pub fn set_metakey(&mut self, enable: bool)[src]

pub fn set_shift(&mut self, enable: bool)[src]

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for InputEventKey[src]

impl Debug for InputEventKey[src]

impl Deref for InputEventKey[src]

type Target = InputEventWithModifiers

The resulting type after dereferencing.

impl DerefMut for InputEventKey[src]

impl Drop for InputEventKey[src]

impl FromVariant for InputEventKey[src]

impl GodotObject for InputEventKey[src]

impl Instanciable for InputEventKey[src]

impl ToVariant for InputEventKey[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.