Struct SkillDefinitionBuilder

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pub struct SkillDefinitionBuilder<K, E, S, I> { /* private fields */ }
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Builder for SkillDefinition.

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impl<K: Clone, E: Clone, S: Clone, I: Clone> SkillDefinitionBuilder<K, E, S, I>

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pub fn key(&mut self, value: S) -> &mut Self

The id of this skill.

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pub fn name(&mut self, value: String) -> &mut Self

The name.

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pub fn friendly_name(&mut self, value: String) -> &mut Self

The computer friendly name.

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pub fn description(&mut self, value: String) -> &mut Self

The complete description of this skill.

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pub fn cooldown(&mut self, value: f64) -> &mut Self

The cooldown between usages of this skill.

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pub fn passive(&mut self, value: bool) -> &mut Self

Whether this skill is will activate automatically once all conditions are met or if it needs to be manually activated.

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pub fn conditions(&mut self, value: Vec<StatCondition<K>>) -> &mut Self

The stats conditions required to activate this skill.

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pub fn item_conditions(&mut self, value: Vec<(I, usize, UseMode)>) -> &mut Self

The item conditions required to activate this skill.

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pub fn stat_effectors(&mut self, value: Vec<E>) -> &mut Self

The caused stat effectors.

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pub fn build( &self, ) -> Result<SkillDefinition<K, E, S, I>, SkillDefinitionBuilderError>

Builds a new SkillDefinition.

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If a required field has not been initialized.

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impl<K: Clone, E: Clone, S: Clone, I: Clone> Clone for SkillDefinitionBuilder<K, E, S, I>

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fn clone(&self) -> SkillDefinitionBuilder<K, E, S, I>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<K: Clone, E: Clone, S: Clone, I: Clone> Default for SkillDefinitionBuilder<K, E, S, I>

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<K, E, S, I> Freeze for SkillDefinitionBuilder<K, E, S, I>
where S: Freeze,

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impl<K, E, S, I> RefUnwindSafe for SkillDefinitionBuilder<K, E, S, I>

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impl<K, E, S, I> Send for SkillDefinitionBuilder<K, E, S, I>
where S: Send, E: Send, K: Send, I: Send,

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impl<K, E, S, I> Sync for SkillDefinitionBuilder<K, E, S, I>
where S: Sync, E: Sync, K: Sync, I: Sync,

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impl<K, E, S, I> Unpin for SkillDefinitionBuilder<K, E, S, I>
where S: Unpin, E: Unpin, K: Unpin, I: Unpin,

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impl<K, E, S, I> UnwindSafe for SkillDefinitionBuilder<K, E, S, I>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V