Struct SkillDefinition

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pub struct SkillDefinition<K, E, S, I> {
    pub key: S,
    pub name: String,
    pub friendly_name: String,
    pub description: String,
    pub cooldown: f64,
    pub passive: bool,
    pub conditions: Vec<StatCondition<K>>,
    pub item_conditions: Vec<(I, usize, UseMode)>,
    pub stat_effectors: Vec<E>,
}
Expand description

The definition of an usable skill.

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§key: S

The id of this skill.

§name: String

The name.

§friendly_name: String

The computer friendly name.

§description: String

The complete description of this skill.

§cooldown: f64

The cooldown between usages of this skill.

§passive: bool

Whether this skill is will activate automatically once all conditions are met or if it needs to be manually activated.

§conditions: Vec<StatCondition<K>>

The stats conditions required to activate this skill.

§item_conditions: Vec<(I, usize, UseMode)>

The item conditions required to activate this skill.

§stat_effectors: Vec<E>

The caused stat effectors.

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impl<K, E, S, I> SkillDefinition<K, E, S, I>

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pub fn new( key: S, name: String, friendly_name: String, description: String, cooldown: f64, passive: bool, conditions: Vec<StatCondition<K>>, item_conditions: Vec<(I, usize, UseMode)>, stat_effectors: Vec<E>, ) -> Self

Constructs a new SkillDefinition.

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impl<K: Hash + Eq + Debug, E, S, I: Hash + Eq + Clone + PartialEq + Debug> SkillDefinition<K, E, S, I>

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K: Stat Key E: Effector Key S: Skill Key I: Item Key IT: Item Type CD: Item Custom Data

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pub fn check_conditions<IT: SlotType, CD: PartialEq + Default + Clone + Debug>( &self, stats: &StatSet<K>, inventory: &Inventory<I, IT, CD>, stat_defs: &StatDefinitions<K>, ) -> bool

Checks if all the conditions to use this skill are met.

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impl<K: Clone, E: Clone, S: Clone, I: Clone> Clone for SkillDefinition<K, E, S, I>

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fn clone(&self) -> SkillDefinition<K, E, S, I>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<K: Debug, E: Debug, S: Debug, I: Debug> Debug for SkillDefinition<K, E, S, I>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, K, E, S, I> Deserialize<'de> for SkillDefinition<K, E, S, I>
where K: Deserialize<'de>, E: Deserialize<'de>, S: Deserialize<'de>, I: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<K, E, S, I> Serialize for SkillDefinition<K, E, S, I>
where K: Serialize, E: Serialize, S: Serialize, I: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<K, E, S, I> Freeze for SkillDefinition<K, E, S, I>
where S: Freeze,

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impl<K, E, S, I> RefUnwindSafe for SkillDefinition<K, E, S, I>

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impl<K, E, S, I> Send for SkillDefinition<K, E, S, I>
where S: Send, E: Send, K: Send, I: Send,

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impl<K, E, S, I> Sync for SkillDefinition<K, E, S, I>
where S: Sync, E: Sync, K: Sync, I: Sync,

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impl<K, E, S, I> Unpin for SkillDefinition<K, E, S, I>
where S: Unpin, E: Unpin, K: Unpin, I: Unpin,

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impl<K, E, S, I> UnwindSafe for SkillDefinition<K, E, S, I>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,