Enum game_features::UseMode [−][src]
Expand description
The way items are used in a transition.
Variants
Consumes the item. The item will be lost.
Uses a set amount of durability from the item.
Show fields
Fields of UseOnce
durability: f64
The amount of durability used.
Uses a set amount of durability from the item each second.
Show fields
Fields of UsePerSecond
rate: f64
The durability usage per second.
Trait Implementations
impl<'de> Deserialize<'de> for UseMode
[src]
impl<'de> Deserialize<'de> for UseMode
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for UseMode
[src]
Auto Trait Implementations
impl RefUnwindSafe for UseMode
impl Send for UseMode
impl Sync for UseMode
impl Unpin for UseMode
impl UnwindSafe for UseMode
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
[src]
pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]
T: for<'de> Deserialize<'de>,