Struct game_features::SkillDefinitionBuilder [−][src]
Builder for SkillDefinition
.
Implementations
impl<K: Clone, E: Clone, S: Clone, I: Clone> SkillDefinitionBuilder<K, E, S, I>
[src]
pub fn key(&mut self, value: S) -> &mut Self
[src]
The id of this skill.
pub fn name(&mut self, value: String) -> &mut Self
[src]
The name.
pub fn friendly_name(&mut self, value: String) -> &mut Self
[src]
The computer friendly name.
pub fn description(&mut self, value: String) -> &mut Self
[src]
The complete description of this skill.
pub fn cooldown(&mut self, value: f64) -> &mut Self
[src]
The cooldown between usages of this skill.
pub fn passive(&mut self, value: bool) -> &mut Self
[src]
Whether this skill is will activate automatically once all conditions are met or if it needs to be manually activated.
pub fn conditions(&mut self, value: Vec<StatCondition<K>>) -> &mut Self
[src]
The stats conditions required to activate this skill.
pub fn item_conditions(&mut self, value: Vec<(I, usize, UseMode)>) -> &mut Self
[src]
The item conditions required to activate this skill.
pub fn stat_effectors(&mut self, value: Vec<E>) -> &mut Self
[src]
The caused stat effectors.
pub fn build(&self) -> Result<SkillDefinition<K, E, S, I>, String>
[src]
Trait Implementations
impl<K: Clone, E: Clone, S: Clone, I: Clone> Clone for SkillDefinitionBuilder<K, E, S, I>
[src]
fn clone(&self) -> SkillDefinitionBuilder<K, E, S, I>
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<K: Default, E: Default, S: Default, I: Default> Default for SkillDefinitionBuilder<K, E, S, I>
[src]
fn default() -> SkillDefinitionBuilder<K, E, S, I>
[src]
Auto Trait Implementations
impl<K, E, S, I> RefUnwindSafe for SkillDefinitionBuilder<K, E, S, I> where
E: RefUnwindSafe,
I: RefUnwindSafe,
K: RefUnwindSafe,
S: RefUnwindSafe,
E: RefUnwindSafe,
I: RefUnwindSafe,
K: RefUnwindSafe,
S: RefUnwindSafe,
impl<K, E, S, I> Send for SkillDefinitionBuilder<K, E, S, I> where
E: Send,
I: Send,
K: Send,
S: Send,
E: Send,
I: Send,
K: Send,
S: Send,
impl<K, E, S, I> Sync for SkillDefinitionBuilder<K, E, S, I> where
E: Sync,
I: Sync,
K: Sync,
S: Sync,
E: Sync,
I: Sync,
K: Sync,
S: Sync,
impl<K, E, S, I> Unpin for SkillDefinitionBuilder<K, E, S, I> where
E: Unpin,
I: Unpin,
K: Unpin,
S: Unpin,
E: Unpin,
I: Unpin,
K: Unpin,
S: Unpin,
impl<K, E, S, I> UnwindSafe for SkillDefinitionBuilder<K, E, S, I> where
E: UnwindSafe,
I: UnwindSafe,
K: UnwindSafe,
S: UnwindSafe,
E: UnwindSafe,
I: UnwindSafe,
K: UnwindSafe,
S: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,