Crate game_features

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A crate providing advanced and general features for games. It can be used just as much for simple ascii games than for full distributed mmorpg games.

Structs§

EffectorDefinition
The definition of a stat effector. This modifies temporarily the value of a stat.
EffectorDefinitions
Holds the definitions of the stat effectors.
EffectorInstance
An active instance of an effector.
EffectorSet
A collection of currently active effectors.
Faction
A team with the ability to claim ownership over terrain. WIP
FactionFlags
Fags that modify how a faction behaves and how the claimed terrain behaves.
FactionSettings
Settings of the faction module.
Inventory
Generics
InventoryBuilder
Builder for Inventory.
ItemDefinition
An ItemDefinition stores the different properties of a type of item. It is a schema that contains the data which isn’t changing between different item instances.
ItemDefinitionBuilder
Builder for ItemDefinition.
ItemDefinitions
A simple repository mapping the key K to the corresponding ItemDefinition.
ItemInstance
An ItemInstance is a stack of item. It refers to the ItemDefinition’s key. The associated ItemDefinition contains the data describing that object type. An item stack can be composed of one or many of the same item. It can also have a durability, which decreases when the item is used using Inventory::use_item.
ItemInstanceBuilder
Builder for ItemInstance.
ItemTransitionBatch
A transition in progress.
ItemTransitionDefinition
A transition from one or more items into one or more different items. Can be used for all sorts of crafting.
ItemTransitionDefinitionBuilder
Builder for ItemTransitionDefinition.
ItemTransitionDefinitions
The definitions of all known stats.
LandClaimSettings
The settings related to terrain claiming and how the world is divided into claimable chunks.
Leveled
A levelable element. It can be anything: an item, a player, a monster, a skill.
LootTree
A loot tree based on the lower partial function construct. Each loot tree node has a chance associated with it.
LootTreeBuilder
A builder for the LootTree.
LootTreeNode
A weighted node of a loot tree with the corresponding result.
SkillDefinition
The definition of an usable skill.
SkillDefinitionBuilder
Builder for SkillDefinition.
SkillDefinitions
Holds the definitions of all known skills.
SkillInstance
An instance of a skill. There is one per skill per entity that can use it. Holds the cooldown for each skill.
SkillSet
The set of skill that can be used by an entity.
StatCondition
Condition based on a stat to activate something.
StatDefinition
The definition of a stat. A stat is a named float value optionally constrained between two other values and with a default value. It is used to create effects, conditions and in general to hold state for each entity. For example, it can be used to contain the health or mana of an entity just as well as it can be used to keep track of the number of enemies positioned around an entity.
StatDefinitionBuilder
Builder for StatDefinition.
StatDefinitions
The definitions of all known stats.
StatInstance
An instance of a stat. Contains a base value as well as a value after applying the stat effectors.
StatInstanceBuilder
Builder for StatInstance.
StatSet
Holds the instances of all the stats an entity has.
Tiered
Tiered element. Simply adds a numerical value to any element.
Unlockable
An unlockable element. It can be unlocked to access the inner value if all conditions are met:
UnlockableBuilder
Builder for Unlockable.
Unlockables
A structure holding all unlockables.
User
Base struct for the user of a game.
UserGroup
A clan. This is a group of multiple users.
UserGroupSettings
The settings of user groups.

Enums§

ConditionLostReaction
What happens when the transition is stopped or conditions aren’t met anymore for it to continue.
EffectorType
The way this effector modifies the stat.
FactionError
Errors that can occur while using factions.
InventoryBuilderError
Error type for InventoryBuilder
InventorySizingMode
The way the inventory size is handled.
ItemDefinitionBuilderError
Error type for ItemDefinitionBuilder
ItemError
The different errors that can happen when interacting with the Inventory.
ItemInstanceBuilderError
Error type for ItemInstanceBuilder
ItemTransitionDefinitionBuilderError
Error type for ItemTransitionDefinitionBuilder
MoveToFrontMode
The way items are removed from the inventory. Indicates if empty spots are left, and if not, how to fill them.
SkillDefinitionBuilderError
Error type for SkillDefinitionBuilder
StatConditionType
A condition based on a stat’s value.
StatDefinitionBuilderError
Error type for StatDefinitionBuilder
StatInstanceBuilderError
Error type for StatInstanceBuilder
UnlockableBuilderError
Error type for UnlockableBuilder
UseMode
The way items are used in a transition.

Traits§

LevelFor
A trait that can calculate the level for something that can accumulate experience. We suggest using PartialFunction when implementing this trait.
SlotType
A trait defining which items can be inserted into each inventory slot type.

Type Aliases§

FactionRepository
Alias type. List of all known factions.
FactionResult
Alias type. Result of faction methods that can fail.
UserRepository
The list of all known users.