Struct game_features::StatCondition[][src]

pub struct StatCondition<K> {
    pub stat_key: K,
    pub condition: StatConditionType,
}

Condition based on a stat to activate something.

Fields

stat_key: K

The key of the stat.

condition: StatConditionType

The type of condition.

Implementations

impl<K> StatCondition<K>[src]

pub fn new(stat_key: K, condition: StatConditionType) -> Self[src]

Constructs a new StatCondition.

impl<K: Hash + Eq + Debug> StatCondition<K>[src]

pub fn check(&self, stats: &StatSet<K>, stat_defs: &StatDefinitions<K>) -> bool[src]

Checks if this stat condition is met using for the provided StatSet using the known StatDefinitions.

Trait Implementations

impl<K: Clone> Clone for StatCondition<K>[src]

impl<K: Debug> Debug for StatCondition<K>[src]

impl<'de, K> Deserialize<'de> for StatCondition<K> where
    K: Deserialize<'de>, 
[src]

impl<K> Serialize for StatCondition<K> where
    K: Serialize
[src]

Auto Trait Implementations

impl<K> RefUnwindSafe for StatCondition<K> where
    K: RefUnwindSafe

impl<K> Send for StatCondition<K> where
    K: Send

impl<K> Sync for StatCondition<K> where
    K: Sync

impl<K> Unpin for StatCondition<K> where
    K: Unpin

impl<K> UnwindSafe for StatCondition<K> where
    K: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.