pub struct Game2GameEnding {
pub time_to_next_state: i32,
pub game_result: Game2GameResult,
pub teams: Vec<Game2TeamScoreData>,
pub general_stats: Game2SnowWarGameStats,
}
Fields§
§time_to_next_state: i32
§game_result: Game2GameResult
§teams: Vec<Game2TeamScoreData>
§general_stats: Game2SnowWarGameStats
Trait Implementations§
Source§impl BaseParser for Game2GameEnding
impl BaseParser for Game2GameEnding
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2GameEnding
impl Clone for Game2GameEnding
Source§fn clone(&self) -> Game2GameEnding
fn clone(&self) -> Game2GameEnding
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2GameEnding
impl Debug for Game2GameEnding
Source§impl Default for Game2GameEnding
impl Default for Game2GameEnding
Source§fn default() -> Game2GameEnding
fn default() -> Game2GameEnding
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2GameEnding
impl PacketVariable for Game2GameEnding
Source§impl PartialEq for Game2GameEnding
impl PartialEq for Game2GameEnding
impl StructuralPartialEq for Game2GameEnding
Auto Trait Implementations§
impl Freeze for Game2GameEnding
impl RefUnwindSafe for Game2GameEnding
impl Send for Game2GameEnding
impl Sync for Game2GameEnding
impl Unpin for Game2GameEnding
impl UnwindSafe for Game2GameEnding
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more