pub struct Game2TeamScoreData {
pub team_reference: i32,
pub score: i32,
pub players: Vec<Game2TeamPlayerData>,
}
Fields§
§team_reference: i32
§score: i32
§players: Vec<Game2TeamPlayerData>
Trait Implementations§
Source§impl Clone for Game2TeamScoreData
impl Clone for Game2TeamScoreData
Source§fn clone(&self) -> Game2TeamScoreData
fn clone(&self) -> Game2TeamScoreData
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2TeamScoreData
impl Debug for Game2TeamScoreData
Source§impl Default for Game2TeamScoreData
impl Default for Game2TeamScoreData
Source§fn default() -> Game2TeamScoreData
fn default() -> Game2TeamScoreData
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2TeamScoreData
impl PacketVariable for Game2TeamScoreData
Source§impl PartialEq for Game2TeamScoreData
impl PartialEq for Game2TeamScoreData
impl StructuralPartialEq for Game2TeamScoreData
Auto Trait Implementations§
impl Freeze for Game2TeamScoreData
impl RefUnwindSafe for Game2TeamScoreData
impl Send for Game2TeamScoreData
impl Sync for Game2TeamScoreData
impl Unpin for Game2TeamScoreData
impl UnwindSafe for Game2TeamScoreData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more