Struct g_rust::extension::parsers::subparsers::FullGameStatusData
source · pub struct FullGameStatusData {
pub _unused: i32,
pub remaining_time_seconds: i32,
pub duration_in_seconds: i32,
pub game_objects: GameObjectsData,
pub _unused2: i32,
pub number_of_teams: i32,
pub game_status: GameStatusData,
}
Fields§
§_unused: i32
§remaining_time_seconds: i32
§duration_in_seconds: i32
§game_objects: GameObjectsData
§_unused2: i32
§number_of_teams: i32
§game_status: GameStatusData
Trait Implementations§
source§impl Clone for FullGameStatusData
impl Clone for FullGameStatusData
source§fn clone(&self) -> FullGameStatusData
fn clone(&self) -> FullGameStatusData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for FullGameStatusData
impl Debug for FullGameStatusData
source§impl Default for FullGameStatusData
impl Default for FullGameStatusData
source§fn default() -> FullGameStatusData
fn default() -> FullGameStatusData
Returns the “default value” for a type. Read more
source§impl PacketVariable for FullGameStatusData
impl PacketVariable for FullGameStatusData
source§impl PartialEq<FullGameStatusData> for FullGameStatusData
impl PartialEq<FullGameStatusData> for FullGameStatusData
source§fn eq(&self, other: &FullGameStatusData) -> bool
fn eq(&self, other: &FullGameStatusData) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for FullGameStatusData
Auto Trait Implementations§
impl RefUnwindSafe for FullGameStatusData
impl Send for FullGameStatusData
impl Sync for FullGameStatusData
impl Unpin for FullGameStatusData
impl UnwindSafe for FullGameStatusData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more