Struct g_rust::extension::parsers::subparsers::GameObjectsData
source · pub struct GameObjectsData {
pub game_objects: Vec<SnowWarGameObjectData>,
}
Fields§
§game_objects: Vec<SnowWarGameObjectData>
Trait Implementations§
source§impl Clone for GameObjectsData
impl Clone for GameObjectsData
source§fn clone(&self) -> GameObjectsData
fn clone(&self) -> GameObjectsData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameObjectsData
impl Debug for GameObjectsData
source§impl Default for GameObjectsData
impl Default for GameObjectsData
source§fn default() -> GameObjectsData
fn default() -> GameObjectsData
Returns the “default value” for a type. Read more
source§impl PacketVariable for GameObjectsData
impl PacketVariable for GameObjectsData
source§impl PartialEq<GameObjectsData> for GameObjectsData
impl PartialEq<GameObjectsData> for GameObjectsData
source§fn eq(&self, other: &GameObjectsData) -> bool
fn eq(&self, other: &GameObjectsData) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for GameObjectsData
Auto Trait Implementations§
impl RefUnwindSafe for GameObjectsData
impl Send for GameObjectsData
impl Sync for GameObjectsData
impl Unpin for GameObjectsData
impl UnwindSafe for GameObjectsData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more