pub struct ParticleSystemBuilder { /* private fields */ }Expand description
Particle system builder allows you to construct particle system in declarative manner. This is typical implementation of Builder pattern.
Implementations§
Source§impl ParticleSystemBuilder
impl ParticleSystemBuilder
Sourcepub fn new(base_builder: BaseBuilder) -> ParticleSystemBuilder
pub fn new(base_builder: BaseBuilder) -> ParticleSystemBuilder
Creates new builder with default parameters.
Sourcepub fn with_emitters(self, emitters: Vec<Emitter>) -> ParticleSystemBuilder
pub fn with_emitters(self, emitters: Vec<Emitter>) -> ParticleSystemBuilder
Sets desired emitters for particle system.
Sourcepub fn with_material(
self,
material: Resource<Material>,
) -> ParticleSystemBuilder
pub fn with_material( self, material: Resource<Material>, ) -> ParticleSystemBuilder
Sets desired material for particle system.
Sourcepub fn with_acceleration(
self,
acceleration: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
) -> ParticleSystemBuilder
pub fn with_acceleration( self, acceleration: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>, ) -> ParticleSystemBuilder
Sets desired acceleration for particle system.
Sourcepub fn with_visible_distance(self, distance: f32) -> ParticleSystemBuilder
pub fn with_visible_distance(self, distance: f32) -> ParticleSystemBuilder
Sets the desired visible distance for the particle system. See ParticleSystem::set_visible_distance
for more info.
Sourcepub fn with_color_over_lifetime_gradient(
self,
color_over_lifetime: ColorGradient,
) -> ParticleSystemBuilder
pub fn with_color_over_lifetime_gradient( self, color_over_lifetime: ColorGradient, ) -> ParticleSystemBuilder
Sets color gradient over lifetime for particle system.
Sourcepub fn with_particles(self, particles: Vec<Particle>) -> ParticleSystemBuilder
pub fn with_particles(self, particles: Vec<Particle>) -> ParticleSystemBuilder
Sets an initial set of particles that not belongs to any emitter. This method could be useful if you need a custom position/velocity/etc. of each particle.
Sourcepub fn with_playing(self, enabled: bool) -> ParticleSystemBuilder
pub fn with_playing(self, enabled: bool) -> ParticleSystemBuilder
Sets initial particle system state.
Sourcepub fn with_rng(self, rng: ParticleSystemRng) -> ParticleSystemBuilder
pub fn with_rng(self, rng: ParticleSystemRng) -> ParticleSystemBuilder
Sets desired pseudo-random numbers generator.
Sourcepub fn with_coordinate_system(
self,
coordinate_system: CoordinateSystem,
) -> ParticleSystemBuilder
pub fn with_coordinate_system( self, coordinate_system: CoordinateSystem, ) -> ParticleSystemBuilder
Sets the desired coordinate system for particles.
Sourcepub fn with_fadeout_margin(self, margin: f32) -> ParticleSystemBuilder
pub fn with_fadeout_margin(self, margin: f32) -> ParticleSystemBuilder
Sets a margin value in which the distance fading will occur.
Sourcepub fn build_node(self) -> Node
pub fn build_node(self) -> Node
Creates new instance of particle system.
Sourcepub fn build(self, graph: &mut Graph) -> Handle<ParticleSystem>
pub fn build(self, graph: &mut Graph) -> Handle<ParticleSystem>
Creates new instance of particle system and adds it to the graph.
Auto Trait Implementations§
impl !Freeze for ParticleSystemBuilder
impl !RefUnwindSafe for ParticleSystemBuilder
impl Send for ParticleSystemBuilder
impl !Sync for ParticleSystemBuilder
impl Unpin for ParticleSystemBuilder
impl UnsafeUnpin for ParticleSystemBuilder
impl !UnwindSafe for ParticleSystemBuilder
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