pub struct AnimationPose<T>where
T: EntityId,{ /* private fields */ }
Expand description
Animations pose is a set of node poses. See NodePose
docs for more info.
Implementations§
Source§impl<T> AnimationPose<T>where
T: EntityId,
impl<T> AnimationPose<T>where
T: EntityId,
Sourcepub fn clone_into(&self, dest: &mut AnimationPose<T>)
pub fn clone_into(&self, dest: &mut AnimationPose<T>)
Clears the set of node poses in the given animation pose and clones poses from the current animation pose to the given.
Sourcepub fn set_root_motion(&mut self, root_motion: Option<RootMotion>)
pub fn set_root_motion(&mut self, root_motion: Option<RootMotion>)
Sets root motion for the animation pose; the root motion will be blended with other motions and the result can be obtained on a final pose.
Sourcepub fn root_motion(&self) -> Option<&RootMotion>
pub fn root_motion(&self) -> Option<&RootMotion>
Returns current root motion (if any).
Sourcepub fn blend_with(&mut self, other: &AnimationPose<T>, weight: f32)
pub fn blend_with(&mut self, other: &AnimationPose<T>, weight: f32)
Blends current animation pose with another using a weight coefficient. Missing node poses (from either animation poses) will become a simple copies of a respective node pose.
Trait Implementations§
Source§impl AnimationPoseExt for AnimationPose<Handle<UiNode>>
impl AnimationPoseExt for AnimationPose<Handle<UiNode>>
Source§fn apply(&self, ui: &mut UserInterface)
fn apply(&self, ui: &mut UserInterface)
Tries to set each value to the each property from the animation pose to respective widgets.
Source§impl<T> Clone for AnimationPose<T>
impl<T> Clone for AnimationPose<T>
Source§fn clone(&self) -> AnimationPose<T>
fn clone(&self) -> AnimationPose<T>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<T> Debug for AnimationPose<T>
impl<T> Debug for AnimationPose<T>
Source§impl<T> Default for AnimationPose<T>
impl<T> Default for AnimationPose<T>
Source§fn default() -> AnimationPose<T>
fn default() -> AnimationPose<T>
Returns the “default value” for a type. Read more
Source§impl<T> PartialEq for AnimationPose<T>
impl<T> PartialEq for AnimationPose<T>
impl<T> StructuralPartialEq for AnimationPose<T>where
T: EntityId,
Auto Trait Implementations§
impl<T> Freeze for AnimationPose<T>
impl<T> RefUnwindSafe for AnimationPose<T>where
T: RefUnwindSafe,
impl<T> Send for AnimationPose<T>
impl<T> Sync for AnimationPose<T>where
T: Sync,
impl<T> Unpin for AnimationPose<T>where
T: Unpin,
impl<T> UnwindSafe for AnimationPose<T>where
T: UnwindSafe,
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