pub struct NodePose<T>where
T: EntityId,{
pub node: T,
pub values: BoundValueCollection,
}
Expand description
A “captured” state of properties of some animated scene node. The pose can be considered as container of values of some properties.
Fields§
§node: T
A handle of an animated node.
values: BoundValueCollection
A set of property values.
Implementations§
Source§impl<T> NodePose<T>where
T: EntityId,
impl<T> NodePose<T>where
T: EntityId,
Sourcepub fn blend_with(&mut self, other: &NodePose<T>, weight: f32)
pub fn blend_with(&mut self, other: &NodePose<T>, weight: f32)
Performs a blending of the current with some other pose. See super::value::TrackValue::blend_with
docs for more
info.
Trait Implementations§
impl<T> StructuralPartialEq for NodePose<T>where
T: EntityId,
Auto Trait Implementations§
impl<T> Freeze for NodePose<T>where
T: Freeze,
impl<T> RefUnwindSafe for NodePose<T>where
T: RefUnwindSafe,
impl<T> Send for NodePose<T>
impl<T> Sync for NodePose<T>where
T: Sync,
impl<T> Unpin for NodePose<T>where
T: Unpin,
impl<T> UnwindSafe for NodePose<T>where
T: UnwindSafe,
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