Struct RootMotion

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pub struct RootMotion {
    pub delta_position: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
    pub delta_rotation: Unit<Quaternion<f32>>,
    /* private fields */
}
Expand description

Motion of a root node of an hierarchy of nodes. It contains relative rotation and translation in local space of the node. To transform this data into velocity and orientation you need to multiply these parts with some global transform, usually with the global transform of the mesh that is being animated.

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§delta_position: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>

Relative offset between current and a previous frame of an animation.

§delta_rotation: Unit<Quaternion<f32>>

Relative rotation between current and a previous frame of an animation.

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impl RootMotion

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pub fn blend_with(&mut self, other: &RootMotion, weight: f32)

Blend this motion with some other using weight as a proportion.

Trait Implementations§

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impl Clone for RootMotion

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fn clone(&self) -> RootMotion

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RootMotion

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for RootMotion

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fn default() -> RootMotion

Returns the “default value” for a type. Read more
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impl PartialEq for RootMotion

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fn eq(&self, other: &RootMotion) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for RootMotion

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