pub struct InputState {
pub mouse: Mouse,
pub keyboard: Keyboard,
}Expand description
A stored state of most common input events. It is used a “shortcut” in cases where event-based approach is too verbose. Important: this structure does not track from which device the corresponding event has come from, if you have more than one keyboard and/or mouse, use event-based approach instead! You should always prefer the event-based approach when possible.
Fields§
§mouse: MouseRepresents the mouse state in the current frame.
keyboard: KeyboardRepresents the keyboard state in the current frame.
Implementations§
Source§impl InputState
impl InputState
Sourcepub fn is_key_down(&self, key: KeyCode) -> bool
pub fn is_key_down(&self, key: KeyCode) -> bool
Returns true if the specified key is pressed, false - otherwise.
Sourcepub fn is_key_pressed(&self, key: KeyCode) -> bool
pub fn is_key_pressed(&self, key: KeyCode) -> bool
Returns true if the specified key was pressed in the current frame, false - otherwise.
This method will return false if the key is still pressed in the next frame. This is
useful to check if a key was pressed and some action, but do not repeat the same action
over and over until the key is released.
Sourcepub fn is_key_released(&self, key: KeyCode) -> bool
pub fn is_key_released(&self, key: KeyCode) -> bool
Returns true if the specified key was released in the current frame, false - otherwise.
This method will return false if the key is still released in the next frame. This is
useful to check if a key was released and some action, but do not repeat the same action
over and over until the key is pressed.
Returns true if the specified mouse button is pressed, false - otherwise. Usually,
the button indices are the following:
- 0 - left mouse button
- 1 - right mouse button
- 2 - middle mouse button
- 3 - additional mouse button (could back or forward)
- 4 - additional mouse button (could back or forward)
- 5 and higher - device-specific buttons
There are named constants for the tree most used ones - Mouse::LEFT_BUTTON,
Mouse::RIGHT_BUTTON, Mouse::MIDDLE_BUTTON.
Returns true if the specified button was pressed in the current frame, false - otherwise.
This method will return false if the button is still pressed in the next frame. This is
useful to check if a button was pressed and some action, but do not repeat the same action
over and over until the button is released. See the docs of Self::is_mouse_button_down
for button ids.
Returns true if the specified button was released in the current frame, false - otherwise.
This method will return false if the button is still released in the next frame. This is
useful to check if a button was released and some action, but do not repeat the same action
over and over until the button is pressed. See the docs of Self::is_mouse_button_down
for button ids.
Returns true if the left mouse button is pressed, false - otherwise.
Returns true if the right mouse button is pressed, false - otherwise.
Returns true if the middle mouse button pressed is pressed, false - otherwise.
Returns true if the left mouse button was pressed on the current frame,
false - otherwise.
Returns true if the right mouse button was pressed on the current frame,
false - otherwise.
Returns true if the middle mouse button was pressed on the current frame,
false - otherwise.
Returns true if the left mouse button was released on the current frame,
false - otherwise.
Returns true if the right mouse button was released on the current frame,
false - otherwise.
Returns true if the middle mouse button was released on the current frame,
false - otherwise.
Sourcepub fn mouse_speed(&self) -> Vector2<f32>
pub fn mouse_speed(&self) -> Vector2<f32>
Returns mouse speed in the current frame, the speed expressed in some arbitrary units.
Sourcepub fn mouse_position(&self) -> Vector2<f32>
pub fn mouse_position(&self) -> Vector2<f32>
Returns mouse position in pixels relative to the top-left corner of the main window.
Trait Implementations§
Source§impl Clone for InputState
impl Clone for InputState
Source§fn clone(&self) -> InputState
fn clone(&self) -> InputState
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for InputState
impl Default for InputState
Source§fn default() -> InputState
fn default() -> InputState
Auto Trait Implementations§
impl Freeze for InputState
impl RefUnwindSafe for InputState
impl Send for InputState
impl Sync for InputState
impl Unpin for InputState
impl UnwindSafe for InputState
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