pub struct Keyboard {
pub keys: FxHashMap<PhysicalKey, ElementState>,
pub pressed_keys: FxHashSet<PhysicalKey>,
pub released_keys: FxHashSet<PhysicalKey>,
}Expand description
Represents the keyboard state in the current frame. The contents of this structure is a simplified version of event-based approach. Important: this structure does not track from which keyboard the corresponding event has come from, if you have more than one keyboard use event-based approach instead!
Fields§
§keys: FxHashMap<PhysicalKey, ElementState>Represents the keyboard state in the current frame.
pressed_keys: FxHashSet<PhysicalKey>A hash set that contains all the keys that were pressed in the current frame. If a key is still pressed in the next frame, this hash map will not contain it. This is useful to check if a key was pressed and some action, but do not repeat the same action over and over until the key is released.
released_keys: FxHashSet<PhysicalKey>A hash set that contains all the keys that were released in the current frame. If a key is still released in the next frame, this hash map will not contain it. This is useful to check if a key was released and some action, but do not repeat the same action over and over until the key is pressed.
Trait Implementations§
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impl Freeze for Keyboard
impl RefUnwindSafe for Keyboard
impl Send for Keyboard
impl Sync for Keyboard
impl Unpin for Keyboard
impl UnwindSafe for Keyboard
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