pub struct Mouse {
pub position: Vector2<f32>,
pub speed: Vector2<f32>,
pub buttons_state: FxHashMap<ButtonId, ElementState>,
pub pressed_buttons: FxHashSet<ButtonId>,
pub released_buttons: FxHashSet<ButtonId>,
}Expand description
Represents the mouse state in the current frame. The contents of this structure is a simplified version of event-based approach. Important: this structure does not track from which mouse the corresponding event has come from, if you have more than one mouse use event-based approach instead!
Fields§
§position: Vector2<f32>Coordinates in pixels relative to the top-left corner of the window.
speed: Vector2<f32>Speed of the mouse in some units.
Physical state of mouse buttons. Usually, the button indices are the following:
- 0 - left mouse button
- 1 - right mouse button
- 2 - middle mouse button
- 3 - additional mouse button (could back or forward)
- 4 - additional mouse button (could back or forward)
- 5 and higher - device-specific buttons
There are named constants for the tree most used ones - Mouse::LEFT_BUTTON,
Mouse::RIGHT_BUTTON, Mouse::MIDDLE_BUTTON.
A hash set that contains all the buttons that were pressed in the current frame. If a button is still pressed in the next frame, this hash map will not contain it. This is useful to check if a button was pressed and some action, but do not repeat the same action over and over until the button is released.
A hash set that contains all the buttons that were released in the current frame. If a button is still released in the next frame, this hash map will not contain it. This is useful to check if a button was released and some action, but do not repeat the same action over and over until the button is pressed.
Implementations§
Source§impl Mouse
impl Mouse
Sourcepub const LEFT_BUTTON: ButtonId = 0
pub const LEFT_BUTTON: ButtonId = 0
Index of the left button.
Sourcepub const RIGHT_BUTTON: ButtonId = 1
pub const RIGHT_BUTTON: ButtonId = 1
Index of the right button.
Sourcepub const MIDDLE_BUTTON: ButtonId = 2
pub const MIDDLE_BUTTON: ButtonId = 2
Index of the middle button.
Trait Implementations§
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impl Freeze for Mouse
impl RefUnwindSafe for Mouse
impl Send for Mouse
impl Sync for Mouse
impl Unpin for Mouse
impl UnwindSafe for Mouse
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