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SegmentedOutcome

Struct SegmentedOutcome 

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pub struct SegmentedOutcome {
    pub frame: FrameOutcome,
    pub overlays: Vec<OverlayCutOutcome>,
    pub encoders: u32,
    pub submits: u32,
}
Expand description

What SurfaceRenderer::submit_segmented did with one frame.

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§frame: FrameOutcome

The main surface’s outcome — exactly what SurfaceRenderer::submit would have answered.

§overlays: Vec<OverlayCutOutcome>

One entry per OverlayCut, in the order given.

§encoders: u32

Command encoders the frame created: 1 whenever it reached the GPU encode — the main segment and every overlay share it (an engine refusal drops it un-submitted) — 0 when it never got that far.

§submits: u32

Queue submits the frame issued: 1 for a rendered frame, however many overlays it carried, 0 otherwise. The segmented frame’s invariant.

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impl Debug for SegmentedOutcome

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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