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HighlightEngine

Enum HighlightEngine 

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pub enum HighlightEngine {
    TreeSitter(Box<Highlighter>),
    TextMate(Box<TextMateEngine>),
    None,
}
Expand description

Unified highlighting engine supporting multiple backends

Variants§

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TreeSitter(Box<Highlighter>)

Tree-sitter based highlighting (built-in languages)

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TextMate(Box<TextMateEngine>)

TextMate grammar based highlighting

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None

No highlighting available

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impl HighlightEngine

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pub fn for_file(path: &Path, registry: &GrammarRegistry) -> Self

Create a highlighting engine for a file

Always uses syntect/TextMate for highlighting, but detects tree-sitter language for other features (indentation, semantic highlighting).

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pub fn for_file_with_languages( path: &Path, registry: &GrammarRegistry, languages: &HashMap<String, LanguageConfig>, ) -> Self

Create a highlighting engine for a file, using language configuration for detection.

This method checks the provided languages configuration for filename and extension matches before falling back to built-in detection. This allows users to configure custom filename patterns (like PKGBUILD for bash) that will be respected for syntax highlighting.

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pub fn for_file_with_languages_and_preference( path: &Path, registry: &GrammarRegistry, languages: &HashMap<String, LanguageConfig>, preference: HighlighterPreference, ) -> Self

Create a highlighting engine with explicit preference and language configuration.

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pub fn for_file_with_preference( path: &Path, registry: &GrammarRegistry, preference: HighlighterPreference, ) -> Self

Create a highlighting engine with explicit preference

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pub fn for_language(language: Language) -> Self

Create a highlighting engine for a specific tree-sitter language.

This is useful when manually setting the language (e.g., from UI). Uses tree-sitter for the specified language.

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pub fn for_syntax_name( name: &str, registry: &GrammarRegistry, ts_language: Option<Language>, ) -> Self

Create a highlighting engine for a syntax by name.

This looks up the syntax in the grammar registry and creates a TextMate highlighter for it. This supports all syntect syntaxes (100+) including user-configured grammars.

The ts_language parameter optionally provides a tree-sitter language for non-highlighting features (indentation, semantic highlighting).

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pub fn highlight_viewport( &mut self, buffer: &Buffer, viewport_start: usize, viewport_end: usize, theme: &Theme, context_bytes: usize, ) -> Vec<HighlightSpan>

Highlight the visible viewport

context_bytes controls how far before/after the viewport to parse for accurate highlighting of multi-line constructs (strings, comments, nested blocks).

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pub fn notify_insert(&mut self, position: usize, length: usize)

Notify the highlighting engine of a buffer insert (for checkpoint position tracking).

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pub fn notify_delete(&mut self, position: usize, length: usize)

Notify the highlighting engine of a buffer delete (for checkpoint position tracking).

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pub fn invalidate_range(&mut self, edit_range: Range<usize>)

Invalidate cache for an edited range

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pub fn invalidate_all(&mut self)

Invalidate entire cache

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pub fn has_highlighting(&self) -> bool

Check if this engine has highlighting available

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pub fn backend_name(&self) -> &str

Get a description of the active backend

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pub fn highlight_stats(&self) -> Option<&HighlightStats>

Get performance stats (TextMate engine only).

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pub fn reset_highlight_stats(&mut self)

Reset performance counters.

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pub fn syntax_name(&self) -> Option<&str>

Get the language/syntax name if available

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pub fn category_at_position(&self, position: usize) -> Option<HighlightCategory>

Get the highlight category at a byte position from the cache.

Returns the category if the position falls within a cached highlight span. Useful for detecting whether the cursor is inside a string, comment, etc.

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pub fn language(&self) -> Option<&Language>

Get the tree-sitter Language for non-highlighting features Returns the language even when using TextMate for highlighting

Trait Implementations§

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impl Default for HighlightEngine

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fn default() -> HighlightEngine

Returns the “default value” for a type. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn into_any(self: Box<T>) -> Box<dyn Any>

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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fn into(self) -> U

Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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type Output = T

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