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TextMateEngine

Struct TextMateEngine 

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pub struct TextMateEngine { /* private fields */ }
Expand description

TextMate highlighting engine with marker-based parse state checkpoints.

Syntect’s parser is a sequential state machine that must process text from the start of the file to correctly track embedded language transitions (e.g. CSS inside HTML <style> tags).

Checkpoint positions are stored as markers in an internal MarkerList which automatically adjusts byte offsets when the buffer is edited. The associated ParseState + ScopeStack are stored in a side HashMap.

On edit, checkpoint positions auto-adjust and a dirty_from marker is set. On the next render, a convergence walk re-parses from the checkpoint before the dirty point forward, stopping as soon as the new parse state matches an existing checkpoint’s stored state (VSCode-style convergence). This means most single-character edits only re-parse 1-2 checkpoints (~500 bytes).

For large files where no checkpoint reaches the viewport, we fall back to a fresh ParseState from context_bytes before the viewport.

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impl TextMateEngine

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pub fn new(syntax_set: Arc<SyntaxSet>, syntax_index: usize) -> Self

Create a new TextMate engine for the given syntax

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pub fn with_language( syntax_set: Arc<SyntaxSet>, syntax_index: usize, ts_language: Option<Language>, ) -> Self

Create a new TextMate engine with a tree-sitter language for non-highlighting features

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pub fn stats(&self) -> &HighlightStats

Get performance stats for testing and diagnostics.

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pub fn reset_stats(&mut self)

Reset performance counters.

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pub fn language(&self) -> Option<&Language>

Get the tree-sitter language (for indentation, semantic highlighting, etc.)

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pub fn notify_insert(&mut self, position: usize, length: usize)

Notify the checkpoint system of a buffer insert. Markers auto-adjust positions. Also shifts cached span byte offsets after the insert point so the span cache remains valid for the partial-update / convergence path.

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pub fn notify_delete(&mut self, position: usize, length: usize)

Notify the checkpoint system of a buffer delete. Markers auto-adjust positions. Also adjusts cached span byte offsets after the delete point.

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pub fn highlight_viewport( &mut self, buffer: &Buffer, viewport_start: usize, viewport_end: usize, theme: &Theme, context_bytes: usize, ) -> Vec<HighlightSpan>

Highlight the visible viewport range.

If the span cache is valid and there are no dirty edits, returns cached spans. If there are dirty edits, re-parses only from the dirty point until convergence (parse state matches an existing checkpoint), then splices the new spans into the cache. This means most single-character edits only re-parse ~256-512 bytes.

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pub fn invalidate_range(&mut self, _edit_range: Range<usize>)

Invalidate span cache for an edited range. Checkpoint positions are handled by notify_insert/notify_delete. The span cache is NOT cleared here — it will be patched (partial update) during the next highlight_viewport call using convergence. Only dirty_from (set by notify_insert/notify_delete) controls re-parsing scope.

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pub fn invalidate_all(&mut self)

Invalidate all cache and checkpoints (file reload, language change, etc.)

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pub fn category_at_position(&self, position: usize) -> Option<HighlightCategory>

Get the highlight category at a byte position from the cache.

Returns the category if the position falls within a cached highlight span. The position must be within the last highlighted viewport range for a result.

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pub fn syntax_name(&self) -> &str

Get syntax name

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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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Apply a runtime-determined style
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