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LanguageConfig

Struct LanguageConfig 

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pub struct LanguageConfig {
Show 20 fields pub extensions: Vec<String>, pub filenames: Vec<String>, pub grammar: String, pub comment_prefix: Option<String>, pub auto_indent: bool, pub auto_close: Option<bool>, pub auto_surround: Option<bool>, pub highlighter: HighlighterPreference, pub textmate_grammar: Option<PathBuf>, pub show_whitespace_tabs: bool, pub line_wrap: Option<bool>, pub wrap_column: Option<usize>, pub page_view: Option<bool>, pub page_width: Option<usize>, pub use_tabs: Option<bool>, pub tab_size: Option<usize>, pub formatter: Option<FormatterConfig>, pub format_on_save: bool, pub on_save: Vec<OnSaveAction>, pub word_characters: Option<String>,
}
Expand description

Language-specific configuration

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§extensions: Vec<String>

File extensions for this language (e.g., [“rs”] for Rust)

§filenames: Vec<String>

Exact filenames for this language (e.g., [“Makefile”, “GNUmakefile”])

§grammar: String

Tree-sitter grammar name

§comment_prefix: Option<String>

Comment prefix

§auto_indent: bool

Whether to auto-indent

§auto_close: Option<bool>

Whether to auto-close brackets, parentheses, and quotes for this language. If not specified (null), falls back to the global editor.auto_close setting.

§auto_surround: Option<bool>

Whether to auto-surround selected text with matching pairs for this language. If not specified (null), falls back to the global editor.auto_surround setting.

§highlighter: HighlighterPreference

Preferred highlighter backend (auto, tree-sitter, or textmate)

§textmate_grammar: Option<PathBuf>

Path to custom TextMate grammar file (optional) If specified, this grammar will be used when highlighter is “textmate”

§show_whitespace_tabs: bool

Whether to show whitespace tab indicators (→) for this language Defaults to true. Set to false for languages like Go that use tabs for indentation.

§line_wrap: Option<bool>

Whether to enable line wrapping for this language. If not specified (null), falls back to the global editor.line_wrap setting. Useful for prose-heavy languages like Markdown where wrapping is desirable even if globally disabled.

§wrap_column: Option<usize>

Column at which to wrap lines for this language. If not specified (null), falls back to the global editor.wrap_column setting.

§page_view: Option<bool>

Whether to automatically enable page view (compose mode) for this language. Page view provides a document-style layout with centered content, concealed formatting markers, and intelligent word wrapping. If not specified (null), page view is not auto-activated.

§page_width: Option<usize>

Width of the page in page view mode (in columns). Controls the content width when page view is active, with centering margins. If not specified (null), falls back to the global editor.page_width setting.

§use_tabs: Option<bool>

Whether pressing Tab should insert a tab character instead of spaces. If not specified (null), falls back to the global editor.use_tabs setting. Set to true for languages like Go and Makefile that require tabs.

§tab_size: Option<usize>

Tab size (number of spaces per tab) for this language. If not specified, falls back to the global editor.tab_size setting.

§formatter: Option<FormatterConfig>

The formatter for this language (used by format_buffer command)

§format_on_save: bool

Whether to automatically format on save (uses the formatter above)

§on_save: Vec<OnSaveAction>

Actions to run when a file of this language is saved (linters, etc.) Actions are run in order; if any fails (non-zero exit), subsequent actions don’t run Note: Use formatter + format_on_save for formatting, not on_save

§word_characters: Option<String>

Extra characters (beyond alphanumeric and _) considered part of identifiers for this language. Used by dabbrev and buffer-word completion to correctly tokenise language-specific naming conventions.

Examples:

  • Lisp/Clojure/CSS: "-" (kebab-case identifiers)
  • PHP/Bash: "$" (variable sigils)
  • Ruby: "?!" (predicate/bang methods)
  • Rust (default): "" (standard alphanumeric + underscore)

Trait Implementations§

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impl Clone for LanguageConfig

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fn clone(&self) -> LanguageConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LanguageConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LanguageConfig

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for LanguageConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<&LanguageConfig> for PartialLanguageConfig

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fn from(cfg: &LanguageConfig) -> Self

Converts to this type from the input type.
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impl JsonSchema for LanguageConfig

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fn schema_name() -> Cow<'static, str>

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn inline_schema() -> bool

Whether JSON Schemas generated for this type should be included directly in parent schemas, rather than being re-used where possible using the $ref keyword. Read more
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impl Serialize for LanguageConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts to this type from the input type within the given allocator.
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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

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Clones self, possibly returning an error.
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Performs the conversion.
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