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DetectedLanguage

Struct DetectedLanguage 

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pub struct DetectedLanguage {
    pub name: String,
    pub display_name: String,
    pub highlighter: HighlightEngine,
    pub ts_language: Option<Language>,
}
Expand description

The result of language detection — groups the things that must stay in sync on an EditorState: the language ID, display name, highlighting engine, and tree-sitter Language (used for reference highlighting, indentation, etc.).

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§name: String

The canonical language ID for LSP and config lookup (e.g., “csharp”, “rust”, “text”).

§display_name: String

Human-readable display name shown in the status bar and Set Language prompt (e.g., “C#”, “Rust”, “Plain Text”). Matches the syntect syntax name where available.

§highlighter: HighlightEngine

The highlighting engine to use for this buffer.

§ts_language: Option<Language>

The tree-sitter Language, if available (used for reference highlighting, auto-indent, bracket matching, etc.). Only ~18 languages have tree-sitter support; this is None for the remaining 100+ syntect-only languages.

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impl DetectedLanguage

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pub fn from_path( path: &Path, registry: &GrammarRegistry, languages: &HashMap<String, LanguageConfig>, ) -> Self

Detect language from a file path using user configuration.

This is the primary detection path used when opening, reloading, or saving files. Priority order matches the grammar registry:

  1. Exact filename match in user config
  2. Glob pattern match in user config
  3. Extension match in user config
  4. Built-in detection (tree-sitter Language::from_path + syntect)
  5. Fallback config (if set and no other match found)
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pub fn from_path_with_fallback( path: &Path, registry: &GrammarRegistry, languages: &HashMap<String, LanguageConfig>, fallback: Option<&LanguageConfig>, ) -> Self

Like from_path, but also accepts an optional fallback language config that is applied when no language is detected (#1219).

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pub fn from_path_builtin(path: &Path, registry: &GrammarRegistry) -> Self

Detect language from a file path using only built-in rules (no user config).

Used by from_file() (the legacy constructor) and for virtual buffer names where user config doesn’t apply.

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pub fn from_syntax_name( name: &str, registry: &GrammarRegistry, languages: &HashMap<String, LanguageConfig>, ) -> Option<Self>

Set language by syntax name (user selected from the language palette).

Looks up the syntax in the grammar registry and optionally finds a tree-sitter language for enhanced features. The languages config is used to resolve the canonical language ID (e.g., “Rust” syntax → “rust” config key). Returns None if the syntax name is not found in the registry.

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pub fn from_config_language(lang_id: &str) -> Self

Create a DetectedLanguage for a user-configured language that has no matching syntect grammar. No syntax highlighting, but the language ID is set correctly for config/LSP purposes.

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pub fn plain_text() -> Self

Plain text — no highlighting.

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pub fn from_virtual_name(name: &str, registry: &GrammarRegistry) -> Self

Detect language from a virtual buffer name like *OLD:test.ts* or *OURS*.c.

Strips surrounding * characters and extracts the filename after any prefix like “OLD:” or “NEW:”.

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Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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