pub enum Object<F: Form> {
Cycle(F::Form<Cycle>),
Face(F::Form<Face>),
GlobalEdge(F::Form<GlobalEdge>),
HalfEdge(F::Form<HalfEdge>),
Shell(F::Form<Shell>),
Sketch(F::Form<Sketch>),
Solid(F::Form<Solid>),
Surface(F::Form<Surface>),
Vertex(F::Form<Vertex>),
}Expand description
An object
This enum is generic over the form that the object takes. An
Object<Bare> contains bare objects, like Curve. An
Object<BehindHandle> contains handles, like Handle<Curve>.
Variants§
Cycle(F::Form<Cycle>)
A cycle
Face(F::Form<Face>)
A face
GlobalEdge(F::Form<GlobalEdge>)
A global edge
HalfEdge(F::Form<HalfEdge>)
A half-edge
Shell(F::Form<Shell>)
A shell
Sketch(F::Form<Sketch>)
A sketch
Solid(F::Form<Solid>)
A solid
Surface(F::Form<Surface>)
A surface
Vertex(F::Form<Vertex>)
A vertex
Implementations§
source§impl Object<WithHandle>
impl Object<WithHandle>
sourcepub fn insert(self, objects: &mut Objects) -> Object<BehindHandle>
pub fn insert(self, objects: &mut Objects) -> Object<BehindHandle>
Insert the object into its respective store
sourcepub fn validate(&self, errors: &mut Vec<ValidationError>)
pub fn validate(&self, errors: &mut Vec<ValidationError>)
Validate the object
Trait Implementations§
source§impl<F: Clone + Form> Clone for Object<F>where
F::Form<Cycle>: Clone,
F::Form<Face>: Clone,
F::Form<GlobalEdge>: Clone,
F::Form<HalfEdge>: Clone,
F::Form<Shell>: Clone,
F::Form<Sketch>: Clone,
F::Form<Solid>: Clone,
F::Form<Surface>: Clone,
F::Form<Vertex>: Clone,
impl<F: Clone + Form> Clone for Object<F>where F::Form<Cycle>: Clone, F::Form<Face>: Clone, F::Form<GlobalEdge>: Clone, F::Form<HalfEdge>: Clone, F::Form<Shell>: Clone, F::Form<Sketch>: Clone, F::Form<Solid>: Clone, F::Form<Surface>: Clone, F::Form<Vertex>: Clone,
source§impl<F: Debug + Form> Debug for Object<F>where
F::Form<Cycle>: Debug,
F::Form<Face>: Debug,
F::Form<GlobalEdge>: Debug,
F::Form<HalfEdge>: Debug,
F::Form<Shell>: Debug,
F::Form<Sketch>: Debug,
F::Form<Solid>: Debug,
F::Form<Surface>: Debug,
F::Form<Vertex>: Debug,
impl<F: Debug + Form> Debug for Object<F>where F::Form<Cycle>: Debug, F::Form<Face>: Debug, F::Form<GlobalEdge>: Debug, F::Form<HalfEdge>: Debug, F::Form<Shell>: Debug, F::Form<Sketch>: Debug, F::Form<Solid>: Debug, F::Form<Surface>: Debug, F::Form<Vertex>: Debug,
source§impl From<(Handle<GlobalEdge>, GlobalEdge)> for Object<WithHandle>
impl From<(Handle<GlobalEdge>, GlobalEdge)> for Object<WithHandle>
source§fn from((handle, object): (Handle<GlobalEdge>, GlobalEdge)) -> Self
fn from((handle, object): (Handle<GlobalEdge>, GlobalEdge)) -> Self
Converts to this type from the input type.
source§impl From<GlobalEdge> for Object<Bare>
impl From<GlobalEdge> for Object<Bare>
source§fn from(object: GlobalEdge) -> Self
fn from(object: GlobalEdge) -> Self
Converts to this type from the input type.
source§impl From<Handle<GlobalEdge>> for Object<BehindHandle>
impl From<Handle<GlobalEdge>> for Object<BehindHandle>
source§fn from(object: Handle<GlobalEdge>) -> Self
fn from(object: Handle<GlobalEdge>) -> Self
Converts to this type from the input type.
source§impl From<Object<WithHandle>> for Object<BehindHandle>
impl From<Object<WithHandle>> for Object<BehindHandle>
source§fn from(object: Object<WithHandle>) -> Self
fn from(object: Object<WithHandle>) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl<F> RefUnwindSafe for Object<F>where <F as Form>::Form<Cycle>: RefUnwindSafe, <F as Form>::Form<HalfEdge>: RefUnwindSafe, <F as Form>::Form<GlobalEdge>: RefUnwindSafe, <F as Form>::Form<Face>: RefUnwindSafe, <F as Form>::Form<Shell>: RefUnwindSafe, <F as Form>::Form<Sketch>: RefUnwindSafe, <F as Form>::Form<Solid>: RefUnwindSafe, <F as Form>::Form<Surface>: RefUnwindSafe, <F as Form>::Form<Vertex>: RefUnwindSafe,
impl<F> Send for Object<F>where <F as Form>::Form<Cycle>: Send, <F as Form>::Form<HalfEdge>: Send, <F as Form>::Form<GlobalEdge>: Send, <F as Form>::Form<Face>: Send, <F as Form>::Form<Shell>: Send, <F as Form>::Form<Sketch>: Send, <F as Form>::Form<Solid>: Send, <F as Form>::Form<Surface>: Send, <F as Form>::Form<Vertex>: Send,
impl<F> Sync for Object<F>where <F as Form>::Form<Cycle>: Sync, <F as Form>::Form<HalfEdge>: Sync, <F as Form>::Form<GlobalEdge>: Sync, <F as Form>::Form<Face>: Sync, <F as Form>::Form<Shell>: Sync, <F as Form>::Form<Sketch>: Sync, <F as Form>::Form<Solid>: Sync, <F as Form>::Form<Surface>: Sync, <F as Form>::Form<Vertex>: Sync,
impl<F> Unpin for Object<F>where <F as Form>::Form<Cycle>: Unpin, <F as Form>::Form<HalfEdge>: Unpin, <F as Form>::Form<GlobalEdge>: Unpin, <F as Form>::Form<Face>: Unpin, <F as Form>::Form<Shell>: Unpin, <F as Form>::Form<Sketch>: Unpin, <F as Form>::Form<Solid>: Unpin, <F as Form>::Form<Surface>: Unpin, <F as Form>::Form<Vertex>: Unpin,
impl<F> UnwindSafe for Object<F>where <F as Form>::Form<Cycle>: UnwindSafe, <F as Form>::Form<HalfEdge>: UnwindSafe, <F as Form>::Form<GlobalEdge>: UnwindSafe, <F as Form>::Form<Face>: UnwindSafe, <F as Form>::Form<Shell>: UnwindSafe, <F as Form>::Form<Sketch>: UnwindSafe, <F as Form>::Form<Solid>: UnwindSafe, <F as Form>::Form<Surface>: UnwindSafe, <F as Form>::Form<Vertex>: UnwindSafe,
Blanket Implementations§
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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Convert
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impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
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Checks if
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