pub struct Vertex {}Expand description
A vertex, defined in global (3D) coordinates
This struct exists to distinguish between vertices and points at the type level. This is a relevant distinction, as vertices are part of a shape that help define its topology.
Points, on the other hand, might be used to approximate a shape for various purposes, without presenting any deeper truth about the shape’s structure.
Validation
Vertices must be unique within a shape, meaning an identical vertex must not
exist in the same shape. In the context of vertex uniqueness, points that
are close to each other are considered identical. The minimum distance
between distinct vertices can be configured using the respective field in
ValidationConfig.
Implementations§
Trait Implementations§
source§impl TransformObject for Vertex
impl TransformObject for Vertex
source§fn transform_with_cache(
self,
_: &Transform,
_: &mut Service<Objects>,
_: &mut TransformCache
) -> Self
fn transform_with_cache( self, _: &Transform, _: &mut Service<Objects>, _: &mut TransformCache ) -> Self
Transform the object using the provided cache
source§fn transform(
self,
transform: &Transform,
objects: &mut Service<Objects>
) -> Self
fn transform( self, transform: &Transform, objects: &mut Service<Objects> ) -> Self
Transform the object
source§impl Validate for Vertex
impl Validate for Vertex
source§fn validate_with_config(
&self,
_: &ValidationConfig,
_: &mut Vec<ValidationError>
)
fn validate_with_config( &self, _: &ValidationConfig, _: &mut Vec<ValidationError> )
Validate the object
source§fn validate_and_return_first_error(&self) -> Result<(), ValidationError>
fn validate_and_return_first_error(&self) -> Result<(), ValidationError>
Validate the object using default config and return on first error
source§fn validate(&self, errors: &mut Vec<ValidationError>)
fn validate(&self, errors: &mut Vec<ValidationError>)
Validate the object using default configuration
impl Copy for Vertex
Auto Trait Implementations§
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
Blanket Implementations§
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.