SamplerNode

Struct SamplerNode 

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pub struct SamplerNode {
    pub sample: Option<ArcGc<dyn SampleResource>>,
    pub volume: Volume,
    pub play: Notify<bool>,
    pub play_from: PlayFrom,
    pub repeat_mode: RepeatMode,
    pub speed: f64,
    pub mono_to_stereo: bool,
    pub crossfade_on_seek: bool,
    pub min_gain: f32,
}
Expand description

A node that plays samples

It supports pausing, resuming, looping, and changing the playback speed.

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§sample: Option<ArcGc<dyn SampleResource>>

The sample resource to use.

§volume: Volume

The volume to play the sample at.

Note, this gain parameter is NOT smoothed! If you need the gain to be smoothed, please use a VolumeNode or a VolumePanNode.

§play: Notify<bool>

Whether or not the current sample should start/restart playing (true), or be paused/stopped (false).

§play_from: PlayFrom

Defines where the sampler should start playing from when SamplerNode::play is set to true.

§repeat_mode: RepeatMode

How many times a sample should be repeated.

§speed: f64

The speed at which to play the sample at. 1.0 means to play the sound at its original speed, < 1.0 means to play the sound slower (which will make it lower-pitched), and > 1.0 means to play the sound faster (which will make it higher-pitched).

§mono_to_stereo: bool

If true, then mono samples will be converted to stereo during playback.

By default this is set to true.

§crossfade_on_seek: bool

If true, then samples will be crossfaded when the playhead or sample is changed (if a sample was currently playing when the event was sent).

By default this is set to true.

§min_gain: f32

If the resutling gain (in raw amplitude, not decibels) is less than or equal to this value, then the gain will be clamped to 0.0 (silence).

By default this is set to 0.00001 (-100 decibels).

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impl SamplerNode

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pub fn set_sample(&mut self, sample: ArcGc<dyn SampleResource>)

Set the parameters to a play a single sample.

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pub fn sync_sample_event(&self) -> NodeEventType

Returns an event type to sync the sample parameter.

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pub fn sync_volume_event(&self) -> NodeEventType

Returns an event type to sync the volume parameter.

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pub fn sync_play_event(&self) -> NodeEventType

Returns an event type to sync the play parameter.

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pub fn sync_play_from_event(&self) -> NodeEventType

Returns an event type to sync the play_from parameter.

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pub fn sync_repeat_mode_event(&self) -> NodeEventType

Returns an event type to sync the playhead parameter.

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pub fn sync_speed_event(&self) -> NodeEventType

Returns an event type to sync the speed parameter.

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pub fn start_or_restart(&mut self)

Start/restart the sample in this node.

If a sample is already playing, then it will restart from the beginning.

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pub fn start_from(&mut self, from: PlayFrom)

Play the sample in this node from the given playhead.

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pub fn pause(&mut self)

Pause sample playback.

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pub fn resume(&mut self)

Resume sample playback.

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pub fn stop(&mut self)

Stop sample playback.

Calling SamplerNode::resume after this will restart the sample from the beginning.

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pub fn start_or_restart_requested(&self) -> bool

Returns true if the current state is set to restart the sample.

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pub fn resume_requested(&self) -> bool

Returns true if the current state is set to resume the sample.

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pub fn pause_requested(&self) -> bool

Returns true if the current state is set to pause the sample.

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pub fn stop_requested(&self) -> bool

Returns true if the current state is set to stop the sample.

Trait Implementations§

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impl AudioNode for SamplerNode

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type Configuration = SamplerConfig

A type representing this constructor’s configuration. Read more
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fn info(&self, config: &Self::Configuration) -> AudioNodeInfo

Get information about this node. Read more
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fn construct_processor( &self, config: &Self::Configuration, cx: ConstructProcessorContext<'_>, ) -> impl AudioNodeProcessor

Construct a realtime processor for this node. Read more
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fn update(&mut self, configuration: &Self::Configuration, cx: UpdateContext<'_>)

If AudioNodeInfo::call_update_method was set to true, then the Firewheel context will call this method on every update cycle. Read more
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impl Clone for SamplerNode

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fn clone(&self) -> SamplerNode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for SamplerNode
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for SamplerNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SamplerNode

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Diff for SamplerNode

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fn diff<__E: EventQueue>( &self, baseline: &Self, path: PathBuilder, event_queue: &mut __E, )

Compare self to baseline and generate events to resolve any differences.
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impl PartialEq for SamplerNode

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fn eq(&self, other: &SamplerNode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Patch for SamplerNode

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type Patch = SamplerNodePatch

A type’s patch. Read more
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fn patch(data: &ParamData, path: &[u32]) -> Result<Self::Patch, PatchError>

Construct a patch from a parameter event. Read more
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fn apply(&mut self, patch: Self::Patch)

Apply a patch. Read more
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fn patch_event(event: &NodeEventType) -> Option<Self::Patch>

Construct a patch from a node event. Read more
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impl StructuralPartialEq for SamplerNode

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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Moves the components out of the bundle. Read more
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Applies the after-effects of spawning this bundle. Read more
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