pub struct VolumePanNode {
pub volume: Volume,
pub pan: f32,
pub pan_law: FadeCurve,
pub smooth_seconds: f32,
pub min_gain: f32,
}Expand description
A node that applies volume and panning to a stereo signal
Fields§
§volume: VolumeThe overall volume
pan: f32The pan amount, where 0.0 is center, -1.0 is fully left, and 1.0
is fully right.
pan_law: FadeCurveThe algorithm used to map the normalized panning value in the range
[-1.0, 1.0] to the corresponding gain values for the left and right
channels.
smooth_seconds: f32The time in seconds of the internal smoothing filter.
By default this is set to 0.015 (15ms).
min_gain: f32If the resutling gain (in raw amplitude, not decibels) is less
than or equal to this value, then the gain will be clamped to
0.0 (silence).
By default this is set to 0.00001 (-100 decibels).
Implementations§
Source§impl VolumePanNode
impl VolumePanNode
Sourcepub const fn from_volume_pan(volume: Volume, pan: f32) -> Self
pub const fn from_volume_pan(volume: Volume, pan: f32) -> Self
Construct a new VolumePanNode from the given volume and pan values.
volume- The overall volume.pan- The pan amount, where0.0is center,-1.0is fully left, and1.0is fully right.
Sourcepub const fn from_pan(pan: f32) -> Self
pub const fn from_pan(pan: f32) -> Self
Construct a new VolumePanNode from the given pan value.
The volume will be set to unity gain.
pan- The pan amount, where0.0is center,-1.0is fully left, and1.0is fully right.
Sourcepub const fn from_volume(volume: Volume) -> Self
pub const fn from_volume(volume: Volume) -> Self
Construct a new VolumePanNode from the given volume.
The pan amount will be set to 0.0 (center).
Sourcepub const fn set_volume_linear(&mut self, linear: f32)
pub const fn set_volume_linear(&mut self, linear: f32)
Set the given volume in a linear scale, where 0.0 is silence and
1.0 is unity gain.
These units are suitable for volume sliders (simply convert percent volume to linear volume by diving the percent volume by 100).
Sourcepub const fn set_volume_percent(&mut self, percent: f32)
pub const fn set_volume_percent(&mut self, percent: f32)
Set the given volume in percentage, where 0.0 is silence and
100.0 is unity gain.
These units are suitable for volume sliders.
Sourcepub const fn set_volume_decibels(&mut self, decibels: f32)
pub const fn set_volume_decibels(&mut self, decibels: f32)
Set the given volume in decibels, where 0.0 is unity gain and
f32::NEG_INFINITY is silence.
pub fn compute_gains(&self, amp_epsilon: f32) -> (f32, f32)
Trait Implementations§
Source§impl AudioNode for VolumePanNode
impl AudioNode for VolumePanNode
Source§type Configuration = VolumeNodeConfig
type Configuration = VolumeNodeConfig
Source§fn info(&self, _config: &Self::Configuration) -> AudioNodeInfo
fn info(&self, _config: &Self::Configuration) -> AudioNodeInfo
Source§fn construct_processor(
&self,
_config: &Self::Configuration,
cx: ConstructProcessorContext<'_>,
) -> impl AudioNodeProcessor
fn construct_processor( &self, _config: &Self::Configuration, cx: ConstructProcessorContext<'_>, ) -> impl AudioNodeProcessor
Source§fn update(&mut self, configuration: &Self::Configuration, cx: UpdateContext<'_>)
fn update(&mut self, configuration: &Self::Configuration, cx: UpdateContext<'_>)
AudioNodeInfo::call_update_method was set to true, then the Firewheel
context will call this method on every update cycle. Read moreSource§impl Clone for VolumePanNode
impl Clone for VolumePanNode
Source§fn clone(&self) -> VolumePanNode
fn clone(&self) -> VolumePanNode
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for VolumePanNode
impl Component for VolumePanNode
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for VolumePanNode
impl Debug for VolumePanNode
Source§impl Default for VolumePanNode
impl Default for VolumePanNode
Source§impl<'de> Deserialize<'de> for VolumePanNode
impl<'de> Deserialize<'de> for VolumePanNode
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl Diff for VolumePanNode
impl Diff for VolumePanNode
Source§fn diff<__E: EventQueue>(
&self,
baseline: &Self,
path: PathBuilder,
event_queue: &mut __E,
)
fn diff<__E: EventQueue>( &self, baseline: &Self, path: PathBuilder, event_queue: &mut __E, )
self to baseline and generate events to resolve any differences.Source§impl FromReflect for VolumePanNode
impl FromReflect for VolumePanNode
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for VolumePanNode
impl GetTypeRegistration for VolumePanNode
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for VolumePanNode
impl PartialEq for VolumePanNode
Source§impl PartialReflect for VolumePanNode
impl PartialReflect for VolumePanNode
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn is_dynamic(&self) -> bool
Source§impl Patch for VolumePanNode
impl Patch for VolumePanNode
Source§type Patch = VolumePanNodePatch
type Patch = VolumePanNodePatch
Source§fn patch(data: &ParamData, path: &[u32]) -> Result<Self::Patch, PatchError>
fn patch(data: &ParamData, path: &[u32]) -> Result<Self::Patch, PatchError>
Source§fn patch_event(event: &NodeEventType) -> Option<Self::Patch>
fn patch_event(event: &NodeEventType) -> Option<Self::Patch>
Source§impl Reflect for VolumePanNode
impl Reflect for VolumePanNode
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Serialize for VolumePanNode
impl Serialize for VolumePanNode
Source§impl Struct for VolumePanNode
impl Struct for VolumePanNode
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fn field(&self, name: &str) -> Option<&dyn PartialReflect>
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None if TypeInfo is not available.Source§impl TypePath for VolumePanNode
impl TypePath for VolumePanNode
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Source§impl Typed for VolumePanNode
impl Typed for VolumePanNode
impl Copy for VolumePanNode
impl StructuralPartialEq for VolumePanNode
Auto Trait Implementations§
impl Freeze for VolumePanNode
impl RefUnwindSafe for VolumePanNode
impl Send for VolumePanNode
impl Sync for VolumePanNode
impl Unpin for VolumePanNode
impl UnwindSafe for VolumePanNode
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