pub struct Scene {
    pub worldspace: Space,
    pub children: Vec<Arc<RwLock<dyn GameObject>>>,
    pub main_camera: Option<Arc<RwLock<dyn Camera>>>,
}

Fields

worldspace: Spacechildren: Vec<Arc<RwLock<dyn GameObject>>>main_camera: Option<Arc<RwLock<dyn Camera>>>

Implementations

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Adds self’s visible characteristics and its children to the draw pass.

Adds self’s relevant characteristics and its children to the pass managers.

Adds a triangle mesh to the Drawable struct

Checks if an object is visible

Safety Read more

Safety Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Builds a pointer to this type from a raw pointer.

Returns true if the size is suitable to store a type like this.

Returns the size of an individual element.

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.