Struct feo_oop_engine::graphics::frame_system::FrameSystem
source · [−]pub struct FrameSystem { /* private fields */ }Expand description
System that contains the necessary facilities for rendering a single frame.
Implementations
Creates and initializes a new frame system.
pub fn pass_builder<F>(
&mut self,
before_future: F,
img_num: usize,
screen_to_camera: Matrix4<f32>,
to_camera_space: Space
) -> PassBuilder<'_> where
F: GpuFuture + 'static,
Auto Trait Implementations
impl !RefUnwindSafe for FrameSystem
impl Send for FrameSystem
impl Sync for FrameSystem
impl Unpin for FrameSystem
impl !UnwindSafe for FrameSystem
Blanket Implementations
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.