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LuaTilePrototype

Struct LuaTilePrototype 

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pub struct LuaTilePrototype;
Expand description

Prototype of a tile.

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impl LuaTilePrototype

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pub fn custom_tooltip_fields(&self) -> Vec<CustomTooltipField>

Extra description items in the tooltip and Factoriopedia.

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pub fn factoriopedia_description(&self) -> &str

Provides additional description used in factoriopedia.

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pub fn group(&self) -> LuaGroup

Group of this prototype.

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pub fn hidden(&self) -> bool

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pub fn hidden_in_factoriopedia(&self) -> bool

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pub fn localised_description(&self) -> &str

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pub fn localised_name(&self) -> &str

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pub fn name(&self) -> &str

Name of this prototype.

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pub fn order(&self) -> &str

The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning.

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pub fn parameter(&self) -> bool

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pub fn subgroup(&self) -> LuaGroup

Subgroup of this prototype.

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pub fn type(&self) -> &str

Type of this prototype.

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pub fn absorptions_per_second(&self) -> HashMap<String, f64>

A table of pollution emissions per second this tile will absorb, indexed by the name of each absorbed pollution type.

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pub fn allowed_neighbors(&self) -> HashMap<String, Box<LuaTilePrototype>>

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pub fn allows_being_covered(&self) -> bool

True if this tile can be hidden or replaced by another tile through player actions.

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pub fn ambient_sounds_group(&self) -> LuaTilePrototype

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pub fn automatic_neighbors(&self) -> bool

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pub fn autoplace_specification(&self) -> AutoplaceSpecification

Autoplace specification for this prototype, if any.

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pub fn bound_decoratives(&self) -> Vec<LuaDecorativePrototype>

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pub fn can_be_part_of_blueprint(&self) -> bool

False if this tile is not allowed in blueprints regardless of the ability to build it.

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pub fn check_collision_with_entities(&self) -> bool

True if building this tile should check for colliding entities above and prevent building if such are found. Also during mining tiles above this tile checks for entities colliding with this tile and prevents mining if such are found.

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pub fn collision_mask(&self) -> TileCollisionMask

The collision mask this tile uses

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pub fn decorative_removal_probability(&self) -> f32

The probability that decorative entities will be removed from on top of this tile when this tile is generated.

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pub fn default_cover_tile(&self) -> LuaTilePrototype

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pub fn default_destroyed_dropped_item_trigger(&self) -> Vec<TriggerItem>

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pub fn destroys_dropped_items(&self) -> bool

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pub fn factoriopedia_alternative(&self) -> LuaTilePrototype

An alternative prototype that will be used to display info about this prototype in Factoriopedia.

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pub fn fluid(&self) -> LuaFluidPrototype

The fluid offshore pump produces on this tile, if any.

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pub fn frozen_variant(&self) -> LuaTilePrototype

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pub fn is_foundation(&self) -> bool

True if this tile can be used as a foundation for other tiles, false otherwise. Foundation tiles can be hidden.

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pub fn items_to_place_this(&self) -> Vec<ItemToPlace>

Items that when placed will produce this tile, if any. Construction bots will choose the first item in the list to build this tile.

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pub fn layer(&self) -> u32

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pub fn map_color(&self) -> Color

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pub fn max_health(&self) -> f32

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pub fn mineable_properties(&self) -> LuaTilePrototypeMineableProperties

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pub fn needs_correction(&self) -> bool

If this tile needs correction logic applied when it’s generated in the world.

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pub fn next_direction(&self) -> LuaTilePrototype

The next direction of this tile, if any. Used when a tile has multiple directions (such as hazard concrete)

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn scorch_mark_color(&self) -> Color

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pub fn thawed_variant(&self) -> LuaTilePrototype

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pub fn trigger_effect(&self) -> Vec<TriggerEffectItem>

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn vehicle_friction_modifier(&self) -> f32

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pub fn walking_speed_modifier(&self) -> f32

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pub fn weight(&self) -> LuaAny

Trait Implementations§

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impl Clone for LuaTilePrototype

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fn clone(&self) -> LuaTilePrototype

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaTilePrototype

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impl Debug for LuaTilePrototype

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaTilePrototype

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fn default() -> LuaTilePrototype

Returns the “default value” for a type. Read more
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impl Eq for LuaTilePrototype

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impl From<LuaTilePrototype> for LuaAny

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fn from(_: LuaTilePrototype) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaTilePrototype

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impl PartialEq for LuaTilePrototype

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fn eq(&self, other: &LuaTilePrototype) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaTilePrototype

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.