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LuaFluidPrototype

Struct LuaFluidPrototype 

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pub struct LuaFluidPrototype;
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Prototype of a fluid.

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impl LuaFluidPrototype

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pub fn custom_tooltip_fields(&self) -> Vec<CustomTooltipField>

Extra description items in the tooltip and Factoriopedia.

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pub fn factoriopedia_description(&self) -> &str

Provides additional description used in factoriopedia.

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pub fn group(&self) -> LuaGroup

Group of this prototype.

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pub fn hidden(&self) -> bool

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pub fn hidden_in_factoriopedia(&self) -> bool

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pub fn localised_description(&self) -> &str

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pub fn localised_name(&self) -> &str

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pub fn name(&self) -> &str

Name of this prototype.

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pub fn order(&self) -> &str

The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning.

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pub fn parameter(&self) -> bool

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pub fn subgroup(&self) -> LuaGroup

Subgroup of this prototype.

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pub fn type(&self) -> &str

Type of this prototype.

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pub fn base_color(&self) -> Color

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pub fn default_temperature(&self) -> f64

Default temperature of this fluid.

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pub fn emissions_multiplier(&self) -> f64

A multiplier on the amount of emissions produced when this fluid is burnt in a generator. A value above 1.0 increases emissions and vice versa. The multiplier can’t be negative.

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pub fn factoriopedia_alternative(&self) -> LuaFluidPrototype

An alternative prototype that will be used to display info about this prototype in Factoriopedia.

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pub fn flow_color(&self) -> Color

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pub fn fuel_value(&self) -> f64

The amount of energy in Joules one unit of this fluid will produce when burnt in a generator. A value of 0 means this fluid can’t be used for energy generation. The value can’t be negative.

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pub fn gas_temperature(&self) -> f64

The temperature above which this fluid will be shown as gaseous inside tanks and pipes.

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pub fn heat_capacity(&self) -> f64

The amount of energy in Joules required to heat one unit of this fluid by 1°C.

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pub fn max_temperature(&self) -> f64

Maximum temperature this fluid can reach.

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn spent_fluid(&self) -> SpentFluidSpecification

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn visualization_color(&self) -> Color

Trait Implementations§

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impl Clone for LuaFluidPrototype

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fn clone(&self) -> LuaFluidPrototype

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaFluidPrototype

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impl Debug for LuaFluidPrototype

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaFluidPrototype

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fn default() -> LuaFluidPrototype

Returns the “default value” for a type. Read more
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impl Eq for LuaFluidPrototype

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impl From<LuaFluidPrototype> for LuaAny

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fn from(_: LuaFluidPrototype) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaFluidPrototype

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impl PartialEq for LuaFluidPrototype

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fn eq(&self, other: &LuaFluidPrototype) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaFluidPrototype

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.