Struct MotionPacket

Source
pub struct MotionPacket { /* private fields */ }
Expand description

Packet containing data about the movement and position of all cars in the session

The F1 games publish motion data for all cars in the session. This data is restricted to publicly observable properties for most cars, e.g. the position and movement of a car. For the player’s car, additional motion data is published, e.g. various physical forces on the car and its suspension.

Implementations§

Source§

impl MotionPacket

Source

pub fn new( header: Header, cars: Vec<Motion>, suspension_position: CornerProperty<f32>, suspension_velocity: CornerProperty<f32>, suspension_acceleration: CornerProperty<f32>, wheel_speed: CornerProperty<f32>, wheel_slip: CornerProperty<f32>, local_velocity: Property3D<f32>, angular_velocity: Property3D<f32>, angular_acceleration: Property3D<f32>, front_wheels_angle: f32, ) -> Self

Constructs a new MotionPacket.

Source§

impl MotionPacket

Source

pub fn front_wheels_angle(&self) -> f32

Returns the current angle of the front wheels in radians.

Source§

impl MotionPacket

Source

pub fn header(&self) -> &Header

Returns the packet header prefixing the motion packet.

Source

pub fn cars(&self) -> &Vec<Motion>

Returns the publicly observable motion data for all 20 cars in the session.

Source

pub fn suspension_position(&self) -> &CornerProperty<f32>

Returns the position of the suspension at each corner of the car.

Source

pub fn suspension_velocity(&self) -> &CornerProperty<f32>

Returns the velocity of the suspension at each corner of the car.

Source

pub fn suspension_acceleration(&self) -> &CornerProperty<f32>

Returns the acceleration of the suspension at each corner of the car.

Source

pub fn wheel_speed(&self) -> &CornerProperty<f32>

Returns the wheel speed at each corner of the car.

Source

pub fn wheel_slip(&self) -> &CornerProperty<f32>

Returns the wheel slip at each corner of the car.

Source

pub fn local_velocity(&self) -> &Property3D<f32>

Returns the velocity in local space on each axis.

Source

pub fn angular_velocity(&self) -> &Property3D<f32>

Returns the angular velocity on each axis.

Source

pub fn angular_acceleration(&self) -> &Property3D<f32>

Returns the angular acceleration on each axis.

Trait Implementations§

Source§

impl Clone for MotionPacket

Source§

fn clone(&self) -> MotionPacket

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for MotionPacket

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl PartialEq for MotionPacket

Source§

fn eq(&self, other: &MotionPacket) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl PartialOrd for MotionPacket

Source§

fn partial_cmp(&self, other: &MotionPacket) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Source§

impl StructuralPartialEq for MotionPacket

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.