Struct Property3D

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pub struct Property3D<T>
where T: Copy,
{ /* private fields */ }
Expand description

Property in a three-dimensional world

The F1 games publish data that places objects in a three dimensional world. Examples include the position of a car, its velocity, or the direction of its motion.

§Examples

use f1_api::types::Property3D;

let g_forces = Property3D::new(1.0, 1.3, 0.9);

Implementations§

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impl<T> Property3D<T>
where T: Copy,

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pub fn new(x: T, y: T, z: T) -> Self

Constructs a new Property3D.

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impl<T> Property3D<T>
where T: Copy,

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pub fn x(&self) -> T

Returns the component on the X axis of the three-dimensional property.

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pub fn y(&self) -> T

Returns the component on the Y axis of the three-dimensional property.

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pub fn z(&self) -> T

Returns the component on the Z axis of the three-dimensional property.

Trait Implementations§

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impl<T> Clone for Property3D<T>
where T: Copy + Clone,

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fn clone(&self) -> Property3D<T>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for Property3D<T>
where T: Copy + Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T> Default for Property3D<T>
where T: Copy + Default,

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fn default() -> Property3D<T>

Returns the “default value” for a type. Read more
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impl<T> Hash for Property3D<T>
where T: Copy + Hash,

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T> Ord for Property3D<T>
where T: Copy + Ord,

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fn cmp(&self, other: &Property3D<T>) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl<T> PartialEq for Property3D<T>
where T: Copy + PartialEq,

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fn eq(&self, other: &Property3D<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> PartialOrd for Property3D<T>
where T: Copy + PartialOrd,

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fn partial_cmp(&self, other: &Property3D<T>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<T> Copy for Property3D<T>
where T: Copy + Copy,

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impl<T> Eq for Property3D<T>
where T: Copy + Eq,

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impl<T> StructuralPartialEq for Property3D<T>
where T: Copy,

Auto Trait Implementations§

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impl<T> Freeze for Property3D<T>
where T: Freeze,

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impl<T> RefUnwindSafe for Property3D<T>
where T: RefUnwindSafe,

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impl<T> Send for Property3D<T>
where T: Send,

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impl<T> Sync for Property3D<T>
where T: Sync,

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impl<T> Unpin for Property3D<T>
where T: Unpin,

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impl<T> UnwindSafe for Property3D<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.