pub struct Text<'a, T, R>{ /* private fields */ }
Implementations§
Source§impl<'a, T: Display, R: Renderer> Text<'a, T, R>
impl<'a, T: Display, R: Renderer> Text<'a, T, R>
pub fn new(content: Value<T>) -> Self
pub fn text_color(self, text_color: R::Color) -> Self
pub fn align(self, align: HorizontalAlign) -> Self
pub fn vertical_align(self, vertical_align: VerticalAlign) -> Self
pub fn line_height(self, line_height: impl Into<LineHeight>) -> Self
pub fn update(&mut self, new_value: T)
Trait Implementations§
Source§impl<'a, T, Message, R, E: Event, S> Widget<Message, R, E, S> for Text<'a, T, R>
impl<'a, T, Message, R, E: Event, S> Widget<Message, R, E, S> for Text<'a, T, R>
fn id(&self) -> Option<ElId>
fn tree_ids(&self) -> Vec<ElId>
fn size(&self) -> Size<Length>
fn layout( &self, _ctx: &mut UiCtx<Message>, _state_tree: &mut StateNode, _styler: &S, limits: &Limits, viewport: &Viewport, ) -> LayoutNode
fn draw( &self, _ctx: &mut UiCtx<Message>, _state_tree: &mut StateNode, renderer: &mut R, _styler: &S, layout: Layout<'_>, )
fn position(&self) -> Position
fn on_event( &mut self, ctx: &mut UiCtx<Message>, event: E, state: &mut StateNode, ) -> EventResponse<E>
fn state_tag(&self) -> StateTag
fn state(&self) -> State
fn state_children(&self) -> Vec<StateNode>
Auto Trait Implementations§
impl<'a, T, R> !Freeze for Text<'a, T, R>
impl<'a, T, R> !RefUnwindSafe for Text<'a, T, R>
impl<'a, T, R> !Send for Text<'a, T, R>
impl<'a, T, R> !Sync for Text<'a, T, R>
impl<'a, T, R> Unpin for Text<'a, T, R>
impl<'a, T, R> !UnwindSafe for Text<'a, T, R>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
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Casts the value.
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impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
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Casts the value.
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Casts the value.
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Casts the value.
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Casts the value.
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Casts the value.