pub struct StateNode {
pub tag: StateTag,
pub state: State,
pub children: Vec<StateNode>,
}Fields§
§tag: StateTag§state: State§children: Vec<StateNode>Implementations§
Source§impl StateNode
impl StateNode
pub fn stateless() -> Self
pub fn new<'a, Message, R: Renderer, E: Event, S>( widget: impl Borrow<dyn Widget<Message, R, E, S> + 'a>, ) -> Self
pub fn get<T: 'static>(&self) -> &T
pub fn get_mut<T: 'static>(&mut self) -> &mut T
pub fn reset<T>(&mut self)where
T: Default + 'static,
Auto Trait Implementations§
impl !RefUnwindSafe for StateNode
impl !Send for StateNode
impl !Sync for StateNode
impl !UnwindSafe for StateNode
impl Freeze for StateNode
impl Unpin for StateNode
impl UnsafeUnpin for StateNode
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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Casts the value.
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