pub struct StateNode {
pub tag: StateTag,
pub state: State,
pub children: Vec<StateNode>,
}
Fields§
§tag: StateTag
§state: State
§children: Vec<StateNode>
Implementations§
Source§impl StateNode
impl StateNode
pub fn stateless() -> Self
pub fn new<'a, Message, R: Renderer, E: Event, S>( widget: impl Borrow<dyn Widget<Message, R, E, S> + 'a>, ) -> Self
pub fn get<T: 'static>(&self) -> &T
pub fn get_mut<T: 'static>(&mut self) -> &mut T
pub fn reset<T>(&mut self)where
T: Default + 'static,
Auto Trait Implementations§
impl Freeze for StateNode
impl !RefUnwindSafe for StateNode
impl !Send for StateNode
impl !Sync for StateNode
impl Unpin for StateNode
impl !UnwindSafe for StateNode
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
Source§impl<T> CheckedAs for T
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Casts the value.
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Casts the value.
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Casts the value.