pub struct Layout<'a> { /* private fields */ }
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Source§impl<'a> Layout<'a>
impl<'a> Layout<'a>
pub fn new(node: &'a LayoutNode) -> Self
pub fn with_offset(offset: Point, node: &'a LayoutNode) -> Self
Sourcepub fn children(self) -> impl DoubleEndedIterator<Item = Layout<'a>>
pub fn children(self) -> impl DoubleEndedIterator<Item = Layout<'a>>
Get iterator of children with offset relative to parent
pub fn sized( limits: &Limits, size: impl Into<Size<Length>>, position: Position, viewport: &Viewport, content_limits: impl FnOnce(&Limits) -> Size, ) -> LayoutNode
pub fn container( limits: &Limits, size: impl Into<Size<Length>>, position: Position, viewport: &Viewport, padding: impl Into<Padding>, border: impl Into<Padding>, content_align_h: Alignment, content_align_v: Alignment, content_layout: impl FnOnce(&Limits) -> LayoutNode, ) -> LayoutNode
pub fn flex<Message, R: Renderer, E: Event, S>( ctx: &mut UiCtx<Message>, state_tree: &mut StateNode, styler: &S, axis: Axis, limits: &Limits, size: impl Into<Size<Length>>, position: Position, viewport: &Viewport, padding: impl Into<Padding>, gap: u32, align: Alignment, children: &[El<'_, Message, R, E, S>], ) -> LayoutNode
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Layout<'a>
impl<'a> RefUnwindSafe for Layout<'a>
impl<'a> Send for Layout<'a>
impl<'a> Sync for Layout<'a>
impl<'a> Unpin for Layout<'a>
impl<'a> UnwindSafe for Layout<'a>
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