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K3dengine

Struct K3dengine 

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pub struct K3dengine {
    pub camera: Camera,
    /* private fields */
}

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§camera: Camera

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impl K3dengine

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pub fn render_painters_algorithm<'a, MS, F>( &self, meshes: MS, triangles: &mut Vec<DepthSortedTriangle>, callback: F, ) -> usize
where MS: IntoIterator<Item = &'a K3dMesh<'a>>, F: FnMut(DrawPrimitive),

Render using Painter’s Algorithm (back-to-front sorting, no Z-buffer)

Collects all triangles, sorts them by depth, and renders back-to-front. This eliminates the need for a Z-buffer, saving significant memory.

§Arguments
  • meshes - Iterator of meshes to render
  • triangles - Buffer to store sorted triangles (must be large enough!)
  • callback - Drawing callback for each primitive
§Returns

Number of triangles rendered

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impl K3dengine

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pub fn new(width: u16, height: u16) -> K3dengine

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pub fn set_caps(&mut self, caps: ProfileCaps)

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pub fn clear_caps(&mut self)

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pub fn set_quality_tier(&mut self, tier: QualityTier)

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pub fn set_material_profile(&mut self, profile: MaterialProfile)

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pub fn apply_render_defaults(&mut self, defaults: RenderDefaults)

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pub fn transform_points<const N: usize>( &self, indices: &[usize; N], vertices: &[[f32; 3]], model_matrix: Matrix4<f32>, ) -> Option<[Point3<i32>; N]>

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pub fn transform_points_with_w<const N: usize>( &self, indices: &[usize; N], vertices: &[[f32; 3]], model_matrix: Matrix4<f32>, ) -> Option<([Point3<i32>; N], [f32; N])>

Like transform_points but also returns clip-space W values for perspective-correct UV.

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pub fn record<'a, MS, const MAX: usize>( &self, meshes: MS, commands: &mut CommandBuffer<MAX>, telemetry: Option<&mut RecordTelemetry>, ) -> Result<(), RenderError>
where MS: IntoIterator<Item = &'a K3dMesh<'a>>,

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pub fn record_with_fallback<'a, MS, FS, const MAX: usize>( &self, primary: MS, fallback: FS, commands: &mut CommandBuffer<MAX>, telemetry: Option<&mut RecordTelemetry>, ) -> Result<BudgetFallbackOutcome, RenderError>
where MS: IntoIterator<Item = &'a K3dMesh<'a>>, FS: IntoIterator<Item = &'a K3dMesh<'a>>,

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pub fn record_with_degradation<'a, const MAX: usize>( &mut self, meshes: &[&'a K3dMesh<'a>], commands: &mut CommandBuffer<MAX>, policy: DegradationPolicy<'_>, telemetry: Option<&mut RecordTelemetry>, ) -> Result<DegradationOutcome, RenderError>

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pub fn execute<D, const MAX: usize>( &self, fb: &mut D, frame: &mut FrameCtx<'_>, commands: &CommandBuffer<MAX>, telemetry: Option<&mut ExecuteTelemetry>, ) -> Result<Option<DirtyRegion>, RenderError>
where D: DrawTarget<Color = Rgb565> + OriginDimensions, <D as DrawTarget>::Error: Debug,

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pub fn execute_tiled<D, const MAX: usize, const BIN_CAP: usize>( &self, fb: &mut D, frame: &mut FrameCtx<'_>, commands: &CommandBuffer<MAX>, tile: TileConfig, ) -> Result<TileBinStats, RenderError>
where D: DrawTarget<Color = Rgb565> + OriginDimensions, <D as DrawTarget>::Error: Debug,

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