pub struct K3dengine {
pub camera: Camera,
/* private fields */
}Fields§
§camera: CameraImplementations§
Source§impl K3dengine
impl K3dengine
Sourcepub fn render_painters_algorithm<'a, MS, F>(
&self,
meshes: MS,
triangles: &mut Vec<DepthSortedTriangle>,
callback: F,
) -> usize
pub fn render_painters_algorithm<'a, MS, F>( &self, meshes: MS, triangles: &mut Vec<DepthSortedTriangle>, callback: F, ) -> usize
Render using Painter’s Algorithm (back-to-front sorting, no Z-buffer)
Collects all triangles, sorts them by depth, and renders back-to-front. This eliminates the need for a Z-buffer, saving significant memory.
§Arguments
meshes- Iterator of meshes to rendertriangles- Buffer to store sorted triangles (must be large enough!)callback- Drawing callback for each primitive
§Returns
Number of triangles rendered
Source§impl K3dengine
impl K3dengine
pub fn new(width: u16, height: u16) -> K3dengine
pub fn set_caps(&mut self, caps: ProfileCaps)
pub fn clear_caps(&mut self)
pub fn set_quality_tier(&mut self, tier: QualityTier)
pub fn set_material_profile(&mut self, profile: MaterialProfile)
pub fn apply_render_defaults(&mut self, defaults: RenderDefaults)
pub fn transform_points<const N: usize>( &self, indices: &[usize; N], vertices: &[[f32; 3]], model_matrix: Matrix4<f32>, ) -> Option<[Point3<i32>; N]>
Sourcepub fn transform_points_with_w<const N: usize>(
&self,
indices: &[usize; N],
vertices: &[[f32; 3]],
model_matrix: Matrix4<f32>,
) -> Option<([Point3<i32>; N], [f32; N])>
pub fn transform_points_with_w<const N: usize>( &self, indices: &[usize; N], vertices: &[[f32; 3]], model_matrix: Matrix4<f32>, ) -> Option<([Point3<i32>; N], [f32; N])>
Like transform_points but also returns clip-space W values for perspective-correct UV.
pub fn record<'a, MS, const MAX: usize>(
&self,
meshes: MS,
commands: &mut CommandBuffer<MAX>,
telemetry: Option<&mut RecordTelemetry>,
) -> Result<(), RenderError>where
MS: IntoIterator<Item = &'a K3dMesh<'a>>,
pub fn record_with_fallback<'a, MS, FS, const MAX: usize>( &self, primary: MS, fallback: FS, commands: &mut CommandBuffer<MAX>, telemetry: Option<&mut RecordTelemetry>, ) -> Result<BudgetFallbackOutcome, RenderError>
pub fn record_with_degradation<'a, const MAX: usize>( &mut self, meshes: &[&'a K3dMesh<'a>], commands: &mut CommandBuffer<MAX>, policy: DegradationPolicy<'_>, telemetry: Option<&mut RecordTelemetry>, ) -> Result<DegradationOutcome, RenderError>
pub fn execute<D, const MAX: usize>( &self, fb: &mut D, frame: &mut FrameCtx<'_>, commands: &CommandBuffer<MAX>, telemetry: Option<&mut ExecuteTelemetry>, ) -> Result<Option<DirtyRegion>, RenderError>
pub fn execute_tiled<D, const MAX: usize, const BIN_CAP: usize>( &self, fb: &mut D, frame: &mut FrameCtx<'_>, commands: &CommandBuffer<MAX>, tile: TileConfig, ) -> Result<TileBinStats, RenderError>
Auto Trait Implementations§
impl Freeze for K3dengine
impl RefUnwindSafe for K3dengine
impl Send for K3dengine
impl Sync for K3dengine
impl Unpin for K3dengine
impl UnsafeUnpin for K3dengine
impl UnwindSafe for K3dengine
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