pub struct K3dengine {
pub camera: Camera,
/* private fields */
}Fields§
§camera: CameraImplementations§
Source§impl K3dengine
impl K3dengine
pub fn new(width: u16, height: u16) -> K3dengine
Sourcepub fn set_dither(&mut self, dither: DitherConfig)
pub fn set_dither(&mut self, dither: DitherConfig)
Enable ordered dithering for subsequent execute passes.
Sourcepub fn clear_dither(&mut self)
pub fn clear_dither(&mut self)
Disable ordered dithering.
Sourcepub fn set_vertex_snap_bits(&mut self, bits: u8)
pub fn set_vertex_snap_bits(&mut self, bits: u8)
Set NDC vertex snap precision. 0 disables snapping.
Sourcepub fn set_texture_mapping(&mut self, mapping: TextureMapping)
pub fn set_texture_mapping(&mut self, mapping: TextureMapping)
Select texture interpolation mode.
Sourcepub fn set_light_levels(&mut self, levels: LightLevels)
pub fn set_light_levels(&mut self, levels: LightLevels)
Select sector light quantization model.
Sourcepub fn set_stipple_mode(&mut self, mode: StippleMode)
pub fn set_stipple_mode(&mut self, mode: StippleMode)
Set stipple mode used by textured/lightmapped raster paths.
Sourcepub fn set_screen_tint(&mut self, tint: ScreenTint)
pub fn set_screen_tint(&mut self, tint: ScreenTint)
Set an optional full-screen tint.
Sourcepub fn clear_screen_tint(&mut self)
pub fn clear_screen_tint(&mut self)
Disable full-screen tint.
Sourcepub fn set_palette_mode(&mut self, mode: PaletteMode)
pub fn set_palette_mode(&mut self, mode: PaletteMode)
Set output palette quantization mode.
Sourcepub fn apply_retro_style(&mut self, style: RetroStyle)
pub fn apply_retro_style(&mut self, style: RetroStyle)
Apply a coarse retro visual preset.
pub fn set_caps(&mut self, caps: ProfileCaps)
pub fn clear_caps(&mut self)
pub fn set_quality_tier(&mut self, tier: QualityTier)
pub fn set_material_profile(&mut self, profile: MaterialProfile)
pub fn apply_render_defaults(&mut self, defaults: RenderDefaults)
pub fn transform_point( &self, point: &[f32; 3], model_matrix: Matrix4<f32>, ) -> Option<Point3<i32>>
Sourcepub fn project_point(&self, point: Point3<f32>) -> Option<Point>
pub fn project_point(&self, point: Point3<f32>) -> Option<Point>
Project a 3D world position into 2D screen coordinates using the camera’s view-projection matrix.
pub fn transform_points<const N: usize>( &self, indices: &[usize; N], vertices: &[[f32; 3]], model_matrix: Matrix4<f32>, ) -> Option<[Point3<i32>; N]>
pub fn transform_points_with_w<const N: usize>( &self, indices: &[usize; N], vertices: &[[f32; 3]], model_matrix: Matrix4<f32>, ) -> Option<([Point3<i32>; N], [f32; N])>
pub fn record<'a, MS, const MAX: usize>(
&self,
meshes: MS,
commands: &mut CommandBuffer<MAX>,
telemetry: Option<&mut RecordTelemetry>,
) -> Result<(), RenderError>where
MS: IntoIterator<Item = &'a K3dMesh<'a>>,
pub fn record_drop_shadow<const MAX: usize>( &self, mesh: &K3dMesh<'_>, floor_y: f32, shadow_radius: f32, max_fade_distance: f32, shadow_opacity: u8, color: Rgb565, commands: &mut CommandBuffer<MAX>, ) -> Result<(), RenderError>
pub fn record_with_fallback<'a, MS, FS, const MAX: usize>( &self, primary: MS, fallback: FS, commands: &mut CommandBuffer<MAX>, telemetry: Option<&mut RecordTelemetry>, ) -> Result<BudgetFallbackOutcome, RenderError>
pub fn record_with_degradation<'a, const MAX: usize>( &mut self, meshes: &[&'a K3dMesh<'a>], commands: &mut CommandBuffer<MAX>, policy: DegradationPolicy<'_>, telemetry: Option<&mut RecordTelemetry>, ) -> Result<DegradationOutcome, RenderError>
pub fn execute<D, const MAX: usize>( &self, fb: &mut D, frame: &mut FrameCtx<'_>, commands: &CommandBuffer<MAX>, telemetry: Option<&mut ExecuteTelemetry>, ) -> Result<Option<DirtyRegion>, RenderError>
pub fn execute_tiled<D, const MAX: usize, const BIN_CAP: usize>( &self, fb: &mut D, frame: &mut FrameCtx<'_>, commands: &CommandBuffer<MAX>, tile: TileConfig, ) -> Result<TileBinStats, RenderError>
Auto Trait Implementations§
impl Freeze for K3dengine
impl RefUnwindSafe for K3dengine
impl Send for K3dengine
impl Sync for K3dengine
impl Unpin for K3dengine
impl UnsafeUnpin for K3dengine
impl UnwindSafe for K3dengine
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