pub struct Texture {
    pub texture: String,
    pub texcoord: String,
    pub extra: Option<Box<Extra>>,
}
Expand description

A color parameter referencing a texture.

Fields

texture: String

The texture to reference.

texcoord: String

A semantic token, which will be referenced within BindMaterial to bind an array of texcoords from a Geometry instance to the TextureUnit.

extra: Option<Box<Extra>>

Provides arbitrary additional information about this element.

Implementations

Construct a new Texture from the mandatory data.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.
Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.