pub struct BindMaterial {
    pub param: Vec<Param>,
    pub instance_material: Vec<InstanceMaterial>,
    pub technique: Vec<Technique>,
    pub extra: Vec<Extra>,
}
Expand description

Binds a specific material to a piece of geometry, binding varying and uniform parameters at the same time.

Fields

param: Vec<Param>

In BindMaterial these are added to be targets for animation. These objects can then be bound to input parameters in the normal manner without requiring the animation targeting system to parse the internal layout of an Effect.

instance_material: Vec<InstanceMaterial>

The common profile data is list of InstanceMaterials.

technique: Vec<Technique>

Declares the information used to process some portion of the content. (optional)

extra: Vec<Extra>

Provides arbitrary additional information about this element.

Implementations

Construct a BindMaterial with the given instances.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.