pub enum ColorParam {
    Color(Box<[f32; 4]>),
    Param(Box<str>),
    Texture(Box<Texture>),
}
Expand description

A type that describes color attributes of fixed-function shader elements inside ProfileCommon effects.

Variants

Color(Box<[f32; 4]>)

The value is a literal color, specified by four floating-point numbers in RGBA order.

Param(Box<str>)

The value is specified by a reference to a previously defined parameter in the current scope that can be cast directly to a float4.

Texture(Box<Texture>)

The value is specified by a reference to a previously defined sampler2D object.

Implementations

Construct a new ColorParam from a color.

Convert this parameter to a texture reference, if it is one.

Get the color literal of this parameter, if it is a literal.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.
Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.