pub struct ProfileCommon {
    pub asset: Option<Box<Asset>>,
    pub image: Vec<Image>,
    pub new_param: Vec<NewParam>,
    pub technique: TechniqueFx<CommonData>,
    pub extra: Vec<Extra>,
}
Expand description

Opens a block of platform-independent declarations for the common, fixed-function shader.

Fields

asset: Option<Box<Asset>>

Asset management information about this element.

image: Vec<Image>

Declares a standard COLLADA image resource.

new_param: Vec<NewParam>

Creates a new parameter from a constrained set of types recognizable by all platforms, see ParamType.

technique: TechniqueFx<CommonData>

Declares the only technique for this effect.

extra: Vec<Extra>

Provides arbitrary additional information about this element.

Implementations

Construct a new ProfileCommon from the TechniqueFx data.

Get a parameter by name, looking in the parameters to the technique, the parameters to the profile, and finally the parameters to the parent effect.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.