pub enum Profile {
    Common(ProfileCommon),
    CG(ProfileCG),
    GLES(ProfileGLES),
    GLSL(ProfileGLSL),
}
Expand description

A <profile_*> element.

Variants

Common(ProfileCommon)

Opens a block of platform-independent declarations for the common, fixed-function shader.

CG(ProfileCG)

Declares platform-specific data types and Techniques for the Cg language.

GLES(ProfileGLES)

Declares platform-specific data types and Techniques for OpenGL ES.

GLSL(ProfileGLSL)

Declares platform-specific data types and Techniques for OpenGL Shading Language.

Implementations

Parse a Profile from an XML element.

Variant extractor for ProfileCommon.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.