pub struct RigidBodyCommon {
    pub dynamic: Option<bool>,
    pub mass: Option<f32>,
    pub mass_frame: Vec<RigidTransform>,
    pub inertia: Option<Box<[f32; 3]>>,
    pub physics_material: Option<Box<DefInstance<PhysicsMaterial>>>,
    pub shape: Vec<Shape>,
}
Expand description

Specifies rigid-body information for the common profile that every COLLADA implmentation must support.

Fields

dynamic: Option<bool>

A Boolean that specifies whether the RigidBody is movable, if present.

mass: Option<f32>

Contains a floating-point value that specifies the total mass of the RigidBody.

mass_frame: Vec<RigidTransform>

Defines the center and orientation of mass of the RigidBody relative to the local origin of the “root” shape. This makes the off-diagonal elements of the inertia tensor (products of inertia) all 0 and allows us to just store the diagonal elements (moments of inertia).

inertia: Option<Box<[f32; 3]>>

Contains three floating-point numbers, which are the diagonal elements of the inertia tensor (moments of inertia), which is represented in the local frame of the center of mass. See mass_frame.

physics_material: Option<Box<DefInstance<PhysicsMaterial>>>

Defines or references a PhysicsMaterial for the RigidBody.

shape: Vec<Shape>

The components of the RigidBody.

Trait Implementations

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