pub struct RigidBody {
    pub sid: Option<String>,
    pub name: Option<String>,
    pub common: RigidBodyCommon,
    pub technique: Vec<Technique>,
    pub extra: Vec<Extra>,
}
Expand description

Describes simulated bodies that do not deform.

These bodies may or may not be connected by constraints (hinge, ball-joint, and so on).

Fields

sid: Option<String>

A text string containing the scoped identifier of the RigidBody element. This value must be unique among its sibling elements. Associates each rigid body with a visual Node when a PhysicsModel is instantiated.

name: Option<String>

The text string name of this element.

common: RigidBodyCommon

Specifies rigid-body information for the common profile that every COLLADA implmentation must support.

technique: Vec<Technique>

Declares the information used to process some portion of the content. (optional)

extra: Vec<Extra>

Provides arbitrary additional information about this element.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
The resulting type after dereferencing.
Dereferences the value.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.