namespace System;
/// `u32`'s members, as .NET's `System.UInt32`: a whole number.
[Intrinsic]
[Host]
public readonly struct UInt32 : IComparable<u32>, IEquatable<u32> {
public static readonly u32 MinValue;
public static readonly u32 MaxValue;
/// `s` read as one; a panic when it isn't one.
public static u32 Parse(string s);
/// `s` read as one, or `null` when it isn't one.
public static u32? TryParse(string s);
public i32 CompareTo(u32 value);
public bool Equals(u32 obj);
public override string ToString();
/// Written by .NET format string `format` (`F2`, `N0`, `X8`, `0.00`), invariant culture.
public string ToString(string format);
}